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Progression
training — practice alone at the gym; fatigue and Growth
attune — Elemental tempering on home plane (fight-shaped)
sparring — practice fights that cannot kill
score — your character sheet
soul — Pure / Corrupted / Absent filing frequency
reputation — good / neutral / evil cosmic filing
health — limb injuries + afflictions (hp stays lifeforce only)
stats — POW VIT FOC FIN RES PRE -- what each primary does
stat — your sheet, people here, or stat item <name> (help stat)
needs — hunger, thirst, obligation, homesickness, and other meters
concealment — mundane hood / mask / cloak shroud
holster — hip / thigh / shoulder concealed carry
sheath — belt vs back weapon sheathing
introduce — announce your name to the room or someone
greet — greet someone; clear faces reveal their name
tiers — how strong your body is allowed to get
breaking — banking Growth to step into the next Tier
edges — milestone Edges and Human Standing scars at Tier breaks
god tutoring — apprentice under a seated God; tutor on / apprentice request
origins — what kind of person you are
chargen — starting tier and account-point spends at create
paths — structured catalog of every Origin Path
path — show Path; Humans pick once; Awakened mortal cover
human — Spirit, Mundane Backgrounds, Mutation Pool
special-child — Azazel nursery mark (Human overlay)
psychic — Special Child status / PvP allow
harvest — Special Child croatoan vial from a body
croatoan — demon-blood rage plague / Rivertown remnant
eve-stir — Mother's Call Stir (wraith gift, Khan worm, dragons)
eve-nursery — Mother walks town (Angela, Jefferson Starship)
dragon — Eve Stir raising crew -- hunter page, not chargen
prophet — Word of God tablets; listen / vision / transcribe
shapeshifter — motel face-thief -- assume a living face
werewolf — lunar wolf -- chargen or bite-turn
skinwalker — canine cousin -- chargen or bite-turn
nervework — Mundane Path Spirit floor montage
hunter — folklore hunter Background
journal hunter — hunter monster codex notebook
files — Men of Letters classified ledger
chapter — Men of Letters endowment audit / Aquarian Seals
aquarian — Aquarian Seals -- London favor tokens
teach — Hunter passes field recognition lore
occultist — street ritualist Background
men of letters — Men of Letters scholar Background
archivist lore — Men of Letters catalog discipline
hellhound — Deal pack ritual leash (glasses + barrier + leash)
ritual — Hellcraft kit router (circle / bind / scry / …)
bloodbrand — Occultist mid-fight blood sigil
magic — open Magic Discipline and sub-schools
mana — Magic caster mana / school status
recover — Magic: channel to refill mana faster
mastery — Discipline ranks from Path use, rites, combat, and spar
signatures — Master+ Discipline utility techniques
bloodcircuit — retired Vampire floor -- hunt or nest-lair bite
miragedrift — Djinn solo Mirage Drift essence floor
siphon — Djinn siphon essence vial from a body
bottle — Djinn cork spare essence into a trade vial
vigil — Angel/Nephilim Choir Vigil -- Grace + Path top stats + Grace Mastery
mischiefdrill — Trickster solo Mischief Drill floor
hauntvigil — Ghost Haunt Vigil at claimed haunt
soulforge — Demon Soul Forge in Hell -- spend a banked soul
tattoo — body ink craft + anti-possess wards
exhaustion — stamina softcap from a long push
obligation — pack tether / unfinished fight-contract pressure
Celestial / Vessel
celestial — Angels, Demons, Reapers -- Host spirit order
divine — Faith Gods -- episode pantheon worship economy
angel — grace fuel and light-form travel
shove — push / Angel grace mid-fight / Special Child TK
blink — cosmic blink-strike in combat or plain social
nephilim — grace-theft / anoint conversion Mantle
primordial — God soul harvest -> Unmade conversion
consumesoul — harvest soul (God threshold / Primordial sustain)
embraceprimordial — become Primordial Fragment at threshold
surge — Nephilim mid-fight grace wave
demon — soul fuel and smoke form
corrupt — Demon soul-scent + quiet sip
god — faith fuel from belief and flock
pantheon — pantheon vein flavor at chargen (not claiming to be Odin)
demigod — half-divine Patron Heir -- tend, boon, invoke
trickster — cosmic rogue -- sugar, covers, pranks
prank — Trickster room prank (mischief)
humble — Trickster ironic lesson
warp — Trickster heavy room warp
spotloop — Gabriel cover: trap a target in a Mystery Spot day-loop
tvworld — Gabriel cover: drop a target into a Changing Channels pocket
resist — fight free of a spotloop/tvworld scene
guise — Trickster mortal cover (janitor / professor)
vanish — Trickster snap-finger hide
decoy — Trickster dummy body
misdirect — Trickster candy-wrapper false trail
omnipresence — God second self -- bilocate / twin / swap
vessel — Angel/Demon leave or take a mortal body
probe — Angel/Demon mind reading -- probe, scent, flay
personal-afterlife — private Heaven/Hell pockets + possession exile
designvessel — one-time vessel design alive/dead (Angel/Demon)
designhusk — alias: designvessel
princes — Demon rank ladder + Tier 2 smoke-hue seats
grigori — Angel rank ladder + Tier 2 light hues
court — rank title, hue seats, and contests
snap — Archangel / Chuck Author tier-gap obliteration
archangel — Archangel rank + Roleplay Council tools
rpc — Roleplay Council -- help archangel + help playcast
playcast — switch Assigned Character without relogin
archangelpowers — Archangel biokinesis + sever + grace hurl
godbiokinesis — God biokinesis domain (`flesh` hub)
godharvest — God harvest domain (`grow` hub)
godmind — God mind domain (`mind` hub)
godforge — God forge domain (`infuse` / `relicforge` hub)
godomniscience — God omniscience domain (`gaze` hub)
godstorm — God storm / weather domain (`storm` hub)
godwar — God war domain summoned weapon (`godwar` hub)
deepcover — Archangel Loki witness-protection mask
loki — Gabriel Loki mask -- see help deepcover
reaper — psychopomps who ferry souls after death
psychopomp — Reaper Discipline -- claim / ferry rites
demon travel — gates, Fog-Reaper, and dteleport
fuel — your supernatural tank
form — show your true face or hide it
God / Faith
gods — alias -- see help god
offering — Bloodrite tribute: self, foe, or cash
doctrine — portfolio: Protection / Vengeance / Hearth / Harvest
god_domains — major/minor domain feat edges for path god
congregation — flock status, devotion, portfolio biases
faith — how Gods refill fuel (belief apex)
dominion — seats, thrones, Realm God, Author power
claimseat — God Expert+: contest a realm seat hub
miracle — Doctrine-shaped public Acts
judgment — God mid-fight combat strike
channel — sacred elemental wield through judgment
hurl — God mid-fight telekinetic shove
relics — items that keep the flock happy
worship — join a God's flock as a player
godkind — God Kind kits: social, demesne tools, soft combat
domain — God demesne: Kind, found, paint, invite, portal
create — God: weave realm towns with Realm Mana (layout remesh)
godhunt — Hunt Realm Gods: research Kind, scaled soft binds
founddomain — God: found demesne at throned hub (mirrors chargen Kind)
expanddomain — God: grow macro grid when hold time allows
reclaimdomain — God: reopen a sealed demesne after reclaiming throne
creatures — God: author + place custom creatures on your demesne
Monster / Lineage
monster — Vampires, Shifters, Leviathans, Djinn, Ghosts
supernatural — alias -- see help monster
ghost — Remembrance, haunt, scare, inhabit
scare — Ghost soft fear for Presence fuel
haunt — claim your Remembrance anchor
inhabit — ride a weaker living host
fade — hide your presence
passon — release unfinished business
chill — Ghost mid-fight cold-spot
Vampire / Blood
vampire — blood fuel -- hunt, bite, and thirst
blood groceries — home blood pantry -- stock and drink
honor diet — the bagged-blood, no-kill code (Benny / Angel)
bloodsense — Blood Magic taste of blood types
daylight — SPN sunburn outdoors (non-lethal); nests as refuge
nest — vampire social nest — form, invite, order, follow, feed (help nest)
Shifter / Instinct
shifter — Werewolf and Skinwalker hub -- Instinct and form
instinct — fuel, strain, moon status
Leviathan / Devouring
leviathan — Devouring -- feast, faces, Purgatory seals
devouring — fuel / face / Mastery status
ooze — Purgatory black-oil rupture (Angel/Demon)
purgatory — in-between afterlife and exit seals
blossom — Leviathan true-death reagent on Purgatory
empty — The Empty recovery after Purgatory death
voidpull — Reaper/Cosmic pull from The Empty
Carrion / Wendigo-Ghoul
carrion — Visage / Feral Heat / feast status
wendigo — Feral Heat predator Lineage
ghoul — Visage infiltrator Lineage
feast — destroy an unburied corpse
mimic — Wendigo voice lure
phantomstep — Wendigo nest hop
larder — Wendigo banked winter meat
assume — wear a stolen face
Djinn / Mirage
djinn — false-world captivity and essence drain
scramble — Djinn mid-fight contact hallucination
Arachne / Silkcraft
arachne — Venom predator; conversion-only Path
arachne-nest — silk claimed home; cocoon pantry
succumb — yield to infection while infected
silkcraft — Arachne Discipline -- web / fang signatures
web — bluish-white web trap
fang — mutagenic venom strike
Demon / Soul
fling — Demon mid-fight telekinetic shove
devour — Demon combat soul finisher + execute
dblink — toggle black/hue eyes blink flourish
soul ledger — banked souls, deposit, Deal cost, hellhounds
hellhound glasses — Hellhound-Seeing Glasses -- see Deal hounds
deal — consensual soul lien + grace clock
beckon — companion invite, or crossroads Demon ritual
recruit — ask Dean or Sam to ride along for a while
Cosmic / Favor
cosmic — Favor and Cosmic Charge
elemental — home Element and planar reaches
immolate — Fire Elemental Charge burn strike
drown — Water Elemental Charge slow / undertow
gale — Air Elemental Charge stun / interrupt
root — Earth Elemental Charge immobilize
eldritch — Old One / vast-wrong tether
dreamwalker — Dream plane native tether
dreamshape — Dreamwalker native lucid pocket carve
dreamthread — Dreamwalker pocket guest thread
dreamseal — Dreamwalker pocket mouth seal
earthwalk — Dreamwalker: post on Prime Earth
dreamwake — Dreamwalker: return to Threshold
horseman — Apocalypse office (staff/event)
shedim — subterranean conversion (stub)
void_touched — The Empty / Black Horizon Slumber
empty_avatar — Empty emissary Hush and void deals
entropy — Void-Touched Charge entropy strike
nullify — Void-Touched celestial grace null
voidbreach — Void-Touched: first hard crack onto Prime Earth
voidwake — return from Black Horizon to stamped Earth
slumberdepths — Void-Touched Slumber Depths runs
drift — Empty hold Drift pocket (trap victims)
empty-gear — Empty-exclusive prestige armor / weapons / clothing
planeban — cast a planar native home alive
bleeds — Bobby planar-bleed contracts
favor — Favor / Charge / tether status
Mutant / Mutation
mutant — mutation charges and adaptation
mutations — charges, Strain, active traits
Human / Spirit
cheapshot — Mundane mid-fight improvised equalizer
shank — Procurer Expert blade shank in combat
appraise — pawn desk or Procurer fence read
heat — Procurer arrest-heat status
laylow — Procurer scrub arrest heat
sitemask — Trickster bolt-hole fold and threshold door
shrine — Trickster or God personal shrine claim
blend — Human: hide trade badge on who
unblend — Human: show trade badge on who again
warn — service tip or Prophet omen warn
portent — Prophet room residue / celestial static
readtablet — Prophet read Word of God tablet
transcribe — Prophet transcribe tablet fragment
mendtablet — Prophet mend tablet script
focus — Spirit-fueled combat edge
spirit pool — Spirit reserve, focus, grafts
Survival
emf — EMF reader sweep -- paranormal spikes and haunt aid
craft — workshop recipes -- each line names the skill (Mechanic is salvage / jury-rig)
protection — death-proof for 120 hours; forfeitprotection confirm ends early
death — body, spirit, and coming back
echo — Echo body + offline policy prefs hub
idlemode — watch Cadence run your body while logged in (alias: idle)
pack — pack hub -- form church/fenris, smell, or Cadence on|off
seek — lock Cadence onto hunt/haunt/dungeon/buy while you RP
autoidle — auto-enter idle after 30 min AFK (default on)
hospital — Lebanon Hospital injury and recovery
carry — carry a collapsed Echo (echo drag; not clinic haul)
trade — offer / accept a swap (Echo trade pref)
aid — wake a KO'd ally (First Aid; competes with finishers)
giveup — while KO'd: shorten wait for clinic aides
scavenge — harvest unburied bodies (meat, blood, essence, loot)
loot — take nested belongings from a corpse
junk — destroy severed heads and other junk trophies
gear — job kit bag worn on back/shoulder (help gear)
sew — tailor clothing at Hattie's Threads or any tailor bench
backpacks — 100-slot loot bags for everything that is not gear
satchels — hip profession bags (third wear slot)
pocketweave — Hexcraft Adept: temporary bound pocket
stitchpocket — Hexcraft Adept + primer: permanent bound pocket
inventory — twenty open stacks; bags on eq
stash — home pile, labeled crates, and important-tag routing
lodging — homes, hotel rent, beds, rest vs sleep
invite — let a player into your locked home
breakin — kick in a locked home door
buyhome — buy a town house/apt deed (12x rent, no monthly rent)
unclaim — drop a tenant lease or check out of a hotel
sellhome — sell a town house/apt deed back (half buyhome price)
posture — sit, lay, stand -- room presence lines
homes — free street-house listings + directions
apartments — free apartment listings + directions
groceries — home fridge stock and kitchen meals
cooking — home bake + diner cook tickets
professions — utility skill schools -- ranks, affinity, craft tiers
survival — Survival profession + trail-reading
scout — Slayer/Vampire supernatural prey sense
doordash — order groceries to your fridge or fast food at your desk
dash — on-duty DoorDash runner gig at the Grocery Store
pet — beast pets -- buy, feed, walk, mess (Lebanon Pet Supply)
pet-desk — on-duty pet clerk assist / restock / handoff
ground — on-duty ground clerk manifest / delay / board
mol-archivist — MoL Archives catalog / peek / copy desk
job — day-job hub: commute, clock, stop, desks
online — laptop or terminal portal (docket, homes, shops, order)
jobs — list day jobs you can clock into
psychic-parlor — Misty Veil psychic reader desk
undertaker — Old Chapel funeral board
rideshare — Hotel lobby taxi / rideshare board
rural-jobs — grain-road co-op farm / elevator / feed desks
town-jobs — gym, clinic, square, salon, courthouse flavor desks
volunteer-fire — Highway East volunteer fire call board
jobs-hub — three work layers: day job, family business, professions
commute — reach workplace before clock-in
salvage-yard — on-duty junkyard salvage sort / stash
motel-desk — on-duty Highway East motel scan / crash
diner — on-duty Highway East diner grill tickets
coroner-desk — on-duty MoL morgue tag / kit
tow-desk — on-duty tow dispatch board
remodel — redecorate claimed house rooms from templates
gathering — overland chop / mine / forage; skin bodies for leather
leisure — entertainment, social, watch/read/hangout
herbs — light, inhale, ash, relight -- dried herbs, pipes, and cigarettes
radio — car/room dial + WKNZ live station
phone — handsets, numbers, dial/call, Echo asks
station — WKNZ host board (radio_host job)
klvn — Channel 7 host board (tv_host job)
pawn — pawnbroker desk or shop haggle (Grifting discount)
curio — traveling rare-goods wagon (Curio Lux)
impersonate — false cover role bluff (Disguise)
bartender — bar pour / gossip desk
errand — fence runner parcel loop
service — mechanic on-duty service board
checkin — hotel clerk check-in desk
courier — post clerk town parcels
tornado-hunter — Storm Watch desk + chase board
reporter — Gazette reporter path + desk gig
weather — regional CONUS sky + tornado warnings
dollars — town cash (wallet / $)
economy — town jobs, cash, shops, and pay loops
who — named faces online + Unknown Count
mining — wilderness mouths, carve, smelt, forge
smithing — forge metal types, impress slots, smithing profession
fishing — cast at water, bait, fillet, smoke -- Survival profession
farming — plant, tend, harvest -- seasonal Survival profession
hunting — track game, stalk, snare, butcher -- Survival profession
apothecary — still / cabinet salves (Herbalism + Chemistry)
brewing — ferment beer and moonshine from crops
gunsmith — ammo and reloading via craft + smithing cores
Homestead
homestead — wilds plot: claim, build, yard, fence, gate, shop, garage
claimplot — alias: homestead claim
build — build homestead / build shack aliases (see help homestead)
buildflag — alias: homestead flag
abandonplot — alias: homestead abandon confirm
tinker — workshop furniture kits (homestead or any workshop)
install — mailbox / fireplace / furniture at your homestead
lightfire — light a fireplace (homestead or any hearth)
dousefire — douse a lit fireplace
Town building
construction — city-funded Lebanon street homes when stock runs low
township — found a player town on the America atlas
World
cosmology — realm families, planes, tiers, and soul roads
planes — Earth, Heaven, Hell, elemental reaches, Dream
cadence — living town + how your Echo uses traits
npcs — live NPC census: town|hostile|mobs|all|husks
wilderness — overland encounters and nested areas
balance — town Good / Evil pressure (World Tide)
world — Tide + planes lore sheet (GMs: staff panel)
vehicles — you are what you drive -- board, atlas, park, mechanic, tow
flights — airport tickets + globe montages (Lebanon / NYC / London)
trunk — car trunk larder + cargo -- trip food, blood, gear
atlas — America Overland map that fits your screen (drive to travel)
gas — highway fuel, truck stops, jerry can, road snacks
pursue — highway chase combat (gm vehiclepvp on)
mechanic — town shop -- repair / paint / mods / buy vehicle slots
garage — named home-garage exit; shop work is help mechanic
tow — recover your ride to home garage or street curb
makecar — create a ride if you have a free slot
carvana — phone sell/buy rides (flip phone)
overland — dual-layer America atlas (vehicles + foot wilderness)
bunker — Men of Letters haven; wards + food/wash/beds
lansing — British Men of Letters compound in Michigan
charter — dispatch charter planes -- mission air travel (not commercial tickets)
lawrence — scarred-aftermath college town + Stull Gate Road
grants-pass — small I-5 Oregon town (Rogue River)
harvelles — central Nebraska I-80 hunter saloon
enter — board a vehicle or enter a pocket zone
walk — path to a place or overland cell (also jog / run)
scan — tactical peek into adjacent rooms (Focus-scaled line scan)
follow — tag along; movement pulls you
party — invite/accept party + leader dungeon pull
group — your follow/beckon party roster
accord — Elysian Accord masquerade heat (Balthazar)
accordheat — check your masquerade breach heat
accordboard — VIP Contract Board
bribeheat — Lot's Salt bribe to clear Accord heat
vipelevator — Elysian VIP elevator
shops — open street shops on Main Street; enter alias pockets
townshops — where civic counters stock what (garage, pawn, botanica, surplus; live list: online shops)
botanica — Old Botanica magi reagents (chalk, herbs, candles)
surplus — Rimrock Surplus / hunter combat kit
info — room flags, nest, home; info me | item
work — earn $ at a job site (vacancy OT on desks)
crime — robbery, theft, arrest, and sheriff fines
thievery — lockpick, peek, pickpocket hub
lockpick — mechanical picks and electronic bypass clips
peek — partial inventory reveal on a target
id — government ID, register, showid
showid — flash real or forged ID to a target
forgery — fake ID tiers, heat, federal checks
wanted — felony docket, bounties, claimbounty
prison — Leavenworth sentences, yard, breakout
courthouse — Lebanon and Lawrence clerk, registry, docket
trials — plead, contest, lawyer, expunge at the clerk
rapsheet — official record lookup -- PI / deputy / federal
hackrecords — illegal federal pull at a terminal
costume — wear and shed disguise kits
research — library lore, person lookup, or storm desk
pay — hand pocket cash to someone in the room
payfine — pay sheriff fines at the desk
bail — post bail for someone in jail
missions — hunter contracts; bunker Library / Hotel Lobby boards
portal — Rowena paid elemental pocket; portal open / enter portal
clearjobs — drop all your open hunts/haunts/dungeons/theft jobs
contracts — Bela theft contracts; Campbell Pass den
bounties — monster Order beef; Chicago blood-club foyer
cases — Sheriff Calder criminal cases; Detective / PI
collar — Detective/PI cuff a case crook; radio backup fights + cuffs
chase — foot chase a fleeing den crook; track case leash
block — hold a doorway at a den; OOC ignore is mute
dungeon — wilderness pockets + leveling zones (taxi)
dungeon guide — full catalog of dungeons and instance loops
pit — Purgatory endless descent under the Deeper Well
pitstash — personal pit locker at the Rung or a misplaced clerk
extract — bank ash or draw tagged sire blood (extract blood)
marches — Ashen Marches expedition -- venture, pressure, extract
ashpower — Marches ash buffs -- frenzy, plating, ward, siphon
expedition — alias: venture onto the Ashen Marches
adventurer guild — Tall Office Building travelers with souls
hunters dive — Entertainment Row hunter bar
hunter motel — motel dens; town hunters + Gordon
haunts — house haunts; tip-line and board
bounty — haunt/bleed status board; join assist
elemental sight — local Elemental tip-line; planeban / tether
traps — salt / iron / devil's traps / goofer; protect ward list
forensics — cause of death reads for law / coroner / PI
morgue — hospital / MoL drawer custody and burial release
grave — cemetery plots, named stones, dig / lower
report — death scene vs tickets vs hunt turn-in
map — local map (overland + dungeons; not towns); maplook; map big = atlas camera
Character
appearance — look slots, pronoun, setdesc, setshort, gait
age — birth year, turning/death year, and how old you look
languages — speak in a language; understandability gate
scent — optional scent profile at create
setshort — short room-face strangers see
gait — leave/arrive motion: walk, glide, skip…
clothing — layered clothes; restring clothes / armor / jewelry
personality — Cadence traits + traveler reach
brave — skip Cadence monstrous panic-flee
fearless — no Cadence fear / hide / corpse-flee
adventurer — Echo hunts + wilderness / dungeons
veteran_earth_traveler — Cosmic: no Elemental tip, no tether snap
looter — Echo / NPC scavenge corpses
coward — fear builds fast; hides early
curious — watch reveals; find gates and gossip them
pacifist — bed shove only, never fight
teetotaler — avoid bars and nightlife
gossip — chat more; rumors stay fresh and re-share
relationships — friends, family, rivals, ashkin, enemies
ashkin — Purgatory war-bond; soak + road pack
history — life sheet biography after creation
journal — private personal notes -- carry / stow / theft
echo-journal — automatic Echo life diary -- journal echo heat
rplog — RP transcript capture for say/emote/tell
mood — soft RP disposition on look
entermsg — custom arrive line ($n $d $o)
exitmsg — custom leave line ($n $d $o)
surname — show/hide family name; namechange at sheriff
bond — Bond, James Bond public name order
socials — canned sighs/laughs/hugs
say — room speech; appearance voice on listeners
emote — emote, smote, pose, myemote
Combat
combat-drill — slow gym lesson (takequest combat_drill)
fightlog — cinematic combat replay after fights (a11y buffer)
flavor — optional discipline fight-flavor tags (elemental_voice has combat riders)
colt — Samuel Colt's revolver -- ammo, kills, immunes
mark of cain — Cain's brand -- corruption meter, recallblade
first blade — Cain's jawbone -- true vs shade finish tiers
walking stick — Death's cane -- wood until the Office wields it
equalizer — God's gun -- intent charges and quantum link
celestial-steel — Host angel blades and angel-killing ammo
reload — magazine firearms -- reload, unload, dry fire
combat — full fight hub -- start here (core four verbs)
counter — riposte / counter when you turn their swing
combat-cooldowns — physical / mental / magic / recovery lanes mid-fight
consider — hunter gut-check vs a target before you swing (alias: con)
intimidate — PRE vs RES social pressure on a target here
persuade — PRE vs PRE argument on a target here
bluff — PRE+FOC feint vs a target's read
condition — lifeforce band + injuries on a foe (alias: cond)
slam — aim a hit at a nearby breachable wall/floor
collateral — townsfolk clipped during civic brawls
crowd-combat — martial throw, two-hand cleave, dual-wield flank cuts
combatnumbers — toggle raw lifeforce/damage numbers
scoremeters — toggle gothic Lifeforce bars on score
autokill — auto-finish dungeon fodder after KO
autoloot — auto-scoop kill loot in combat zones
autosplit — split coins/salvage among fight credit
combatdiag — toggle lexicon (role:pool) tags on your combat lines
equip — equip / eq / strip armor -- unified wear sheet + bulk unequip
tuck — belt holster + light loop for weapons and carried lights
dual_wield — twin one-handed weapons + offhand follow-up
stance — aggressive / defensive / balanced preference
style — favor Martial, Weapons, or Magic combat voice
engagement — melee or ranged distance preference (FIN paces)
approach — close on someone or hang back before a fight
snipe — shoot across rooms -- attack <name> <direction>
wounds — regional injury tiers, score Injuries, treat, clinic
aim — call a shot at a body region or vital target
momentum — fight tempo gauge -- builds on wins, spends on tactics and ultimates
reactions — miss / dodge / parry / block / crit / hit lottery each swing
tactics — press, guard, and feint mid-fight
protect — cover an ally, or bare protect for Magi wards
radiate — Ascendant+ Presence cloak -- pressure on lower-tier swingers
unleash — spend max Momentum + Origin fuel on your signature ultimate
clash — what happens when two ultimates collide
perfectguard — guard into an incoming ultimate to turn it aside
synergy — fuse two trained Disciplines into one combo strike
disengage — break off without leaving the room
struggle — break grabs, webs, cuffs, and other physical holds
incap — why immortals need a proper kill method, or fall stunned
dmb — dead man's blood -- seize a vampire (not a kill)
zombies — shamblers, sewer nests, brain bait
removals — what to type to drive out Demons, Angels, ghosts, or planar natives
expel — smart-router for removal rites
saltburn — permanent haunt clear -- salt-and-burn the anchor
decapitate — behead a weakened foe (bladed finisher for immortals)
ignite — burn a helpless fire-weak foe with open flame
angel-blade — Soul-bound angel blade growth (Host Angels)
stealth — hide, sneak, reveal, and opening shots
hide — hold still and hide from casual notice
sneak — prowl under stealth while moving
affects — list Sneaking, Hidden, and other states
veil — Earth Veil layer, pierceveil, cross-layer rules
newbie — first-hour trail -- look, score, hint, town life
jargon — plain words for softcap, Cadence, Echo, Path
tutorial — lesson helpers when lost (tutorial / gm tutorial)
quests — authored town/story cases (not board hunts)
apollo — playtester tour -- things to try
riftcrash — OOC trash MUD on a screen -- practice or arcade
stuck — emergency teleport to your origin-safe hub
tips — random [TIP] on demand; tips on|off for automatic hints
motd — login board; type motd to re-read
formatting — color, layout, screenreader; help topics = A-Z index
commands — compact verb index; commands here for this room
browser — play in a browser tab -- comm log, atlas, interior map, gauges
mudlet — official MortalsAndMonsters package -- atlas dock, mmgui, rfmap
config — display prefs
account — create/link account; OOC name; contribution totals
giftpoints — gift account points for good roleplay (1/hour bank)
save — checkpoint your character without waiting for autosave
logout — leave without deleting; body stays as an Echo
delete — permanently erase this character (password + confirm)
more — page long dumps; stop cancels (config pager)
comms — say, tell, OOC, questions, oocmail, mutes, and public channels
ooc — global OOC chat; bare ooc numbers recent lines
questions — global player-help questions; question is the same verb; bare questions numbers recent lines
replay — replay ooc 12 or replay questions 12 for one numbered line
query — async helper ticket when nobody is online
oocmail — persisted OOC letters to offline players
rpseek — looking-for-RP directory; rpwhere lists seekers
mute — ignore an account on OOC/public channels (not IC)
chans — create player-owned public chat channels
discord — Mortals and Monsters Discord invite + staff mirror mutes
bug — file a bug report
board — public player social threads (post / reply / close)
suggest — file a suggestion
typo — file a copy typo
leaderboard — ranking boards: bugs, pit, marches, suggest
helpsubmit — propose new help content for staff review
changes — recent changelog entries
Game: Mortals and Monsters · Engine: Riftforge
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