economy -- town jobs, cash, shops, and pay loops
How you play
1. work at a job site to clock in and earn hourly dollars (help work)
2. wallet / score Cash -- on-hand dollars and bank balance (help dollars)
3. buy / sell at shop counters when a vendor is on duty (help shop)
4. pay <amount> <name> -- hand pocket cash to someone in the room (help pay)
5. deposit / withdraw at the Town Bank to stash pay (help bank)
6. missions, haunts, cases, contracts -- danger pay from boards
(help missions | help haunts | help cases | help contracts)
7. claim / rent / buyhome -- housing costs and deeds (help lodging)
Cadence Echoes and broke townies use the same work and shop paths. Critical hunger can push a rob at food counters instead (help crime).
See also: help work | help dollars | help wallet | help shop