Help · help work

work

Same text as in-game help work.

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work -- clock in at a job location (hourly $ + role actions)

Three kinds of "job" (see help dollars):
  Day job — work / commute here (hourly stipend desks).
  Family business — cases take, hunt board, dungeons (danger pay).
  Professions — cook, chop, mine, … (skill ranks; help professions).

How you play
  1. job commute (or job commute as <job>) when the desk is not a local walk — arrive on site
  2. Stand in a tagged job site (grocery, bar, hotel desk, kitchen, …)
  3. job clock or job shift <hours>   bounded shift 1–12 game-hours, or open-ended
  4. job clock as <job>              claim a listed job at this site
  5. Stay on site                    earn hourly pay each game-hour; you cannot leave until job stop
  6. job stop                        clock out (fight also ends the shift)

Aliases: work, commute, work stop, and flat desk verbs still work.

Town-revenue desks (County Refinery Yard off Highway West Mile Marker 8 -- work as refinery_hand; Town Scrap Lot behind Ash Garage -- work as scrap_reclaimer) also credit Lebanon's street fund and ore stock each paid hour. You can clock in beside the civic hand; profits stack. Those shifts also show kettle and scrap work in the room and train Smithing a little -- forge / smelt / ammo packing stay the deep Smithing loop (help smithing).

Career grades (shifts-only)
  Paid game-hours on a desk promote you: Junior (start) → Regular → Senior.
  Senior pays about double base before vacancy OT. Same path for Cadence workers. Special study loops like studypi stay their own gates.

Stats on shift
  Physical desks (cook, farmhand, porter, …) raise exhaustion each hour -- Vitality softens it. Service desks (bar, hotel, pawn) can roll a small Presence tip on payday. Precision desks (mechanic, librarian, clinic) sometimes credit Focus with a clean-shift line.

Useful commands
  commute           walk/drive to workplace before clock-in (commute off to cancel)
  commute as <job>  commute toward a specific occupation's site
  work              start a shift (claims favorite_job when the site lists it, else the room's default job)
  work shift <h>    clock in for a fixed number of game-hours (1–12)
  work as <job>     claim a specific job the site lists
  work favorite <job>   set favoritejob (see help favoritejob)
  work stop         clock out

Clocking in also sets your workplace for the shift and, for vendor jobs, puts the job's default catalog on the store room (if the aisle was empty) so others can list / buy. Your personal stock (wares <item> [price]) layers on top while you work.
from you (players, NPCs, Echoes, and idlemode share the same verbs).

On-duty role verbs (job must list the matching role):

  admit / checkin / deny   gatekeep desks (Heaven / Hell / Dream gates)
  bless / stamp / soothe / warn   service desks

Shops only open when the keeper is on duty (roster shift hours at their workplace, or anyone clocked in with work). Town NPCs and offline Echoes use the same work path when broke -- unless critically starving, in which case they may rob instead (see 'help rob').

workaholic trait (help personality): on-duty work eases foul mood; when customers buy from you, your social need eases too.

Diner cook (The Diner): work as cook, then orders / cook <dish> / serve <n> for ticket tips and Cooking skill (help cooking | help professions).

Pet Supply clerk (Lebanon): work as pet_clerk, then assist / restock / handoff (help pet-desk).

Ground clerk (Lebanon strip): work as ground_clerk, then ground manifest / delay / board (help ground).

MoL archivist (Lawrence Archives): work as mol_archivist, then archivist catalog / peek / copy -- catalog and peek train Research a little (help mol-archivist).

Volunteer fire (Highway East hall): work as volunteer_firefighter, then fireboard / takecall / respond / reportcall (help volunteer-fire).

Salvage hand (Singer Salvage Yard, Sioux Falls): work as salvage_hand, then salvage sort / stash (help salvage-yard).

Motel clerk (Highway East strip): work as motel_clerk, then motel scan / crash (help motel-desk).

Highway East diner cook: work as diner_cook, then diner orders / cook / serve -- trains Cooking like The Diner (help diner).

Coroner aide (MoL Morgue): work as coroner_aide, then coroner tag / kit (help coroner-desk).

Tow truck driver (Ash Garage): work as tow_truck_driver, then towboard / taktow / towrespond / towhaul -- take and haul train Driving (help tow-desk).

Gym trainer (town gyms): work as gym_trainer, then coach [name] (help town-jobs).

Paramedic (walk-in clinics): work as paramedic, then fieldpatch <name> -- trains First Aid (help town-jobs).

Farmhand (south field): work as farmhand, then farm tend / farm harvest -- trains Farming a little (help rural-jobs).

Taxi driver (Hotel lobby): work as taxi_driver, then rideboard take / report -- trains Driving (help rideshare).

Street sweeper (town squares): work as street_sweeper, then streetsweep (help town-jobs).

Hairdresser (Hattie's Threads): work as hairdresser, then trim [name] (help town-jobs).

Court clerk (courthouse window): work as court_clerk, then callcase (help town-jobs).