tow -- dispatch a truck to recover your ride to your home garage How you play You must be outside the vehicle -- type leave first (park or stop, then leave, if you are still driving). tow -- request a truck for your primary owned car (Dean: Baby always goes straight to the bunker Impala garage -- no wait). tow <name> -- request a truck for a non-primary owned ride by name (see vehicle for the list). tow accept hook + haul once the truck is on scene tow cancel drop an open request (truck returns to its lot) A fleet truck drives out from Ash Garage / the Lawrence mechanic shop; you get an ETA, then a room-visible line when it arrives -- type tow accept to finish. Four trucks cover the county lots; if every unit is busy, a county backup flatbed still rolls out (no instant skip). Staff can turn the fleet wait off with gm towdispatch off (instant tow). Lands in a remodeled home garage when you have one and the breakdown is near home. Break down far from home on the America atlas (wilderness / highway) and tow accept drops the ride at the nearest county garage (Lebanon municipal decks when you are in hunter country) instead of hauling cross-country to your home town. Without a garage, parks curbside on your street block (house-number row), not on the porch. Claim a house first (help lodging). Does not use the town mechanic lot. vehicle lists where each ride sits. When walk car / walk vehicle cannot reach a stranded ride, tow it home, then walk garage (or walk to the garage first and type tow). Cadence Echoes follow the same garage → tow → board loop, and on-duty tow_truck_driver Echoes will drive the shared board's open calls (help tow-desk). What it does 0 Spirit. See also: help vehicles | help tow-desk | help walk | help remodel