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lodging

Same text as in-game help lodging.

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lodging -- homes, hotel rent, beds, rest vs sleep

Claim a street house, rent a hotel night, or buy a deed. Homes come with a free tap (drink / wash) and a fridge (help groceries).

How you play
  1. homes list / apartments list -- free claimable units (rent + deed price).
  2. homes <n> / apartments <n> -- detail + walking directions.
  3. walk neighborhood / walk house -- nearest free house. walk apartments is the apartment lobby (help walk).
  4. seek house / seek apartment -- Cadence walks you to a free door.
  5. Walk inside an unclaimed unit, then claim (tenant -- monthly rent)
     or buyhome (deed -- pay 12x monthly rent once, then no rent).
  6. home -- show your current home / lease / rent due.
  7. unclaim -- drop a tenant lease (stand inside) or check out of a hotel.
  8. sellhome -- sell a deed you bought (stand inside; half buyhome price).
  9. Hotel Lobby -- rent (or buy a night from Prue) for a guest room.

How you play
  1. Read help lodging for the verb card
  2. This page is extra detail for that loop

Ownership
  claim -- tenant. First month's rent is due when you claim (wallet, then
    bank). Rent is due again each in-game calendar month. Miss too many months and you lose the lease softly -- gear and bank stay with you.
  buyhome -- own the town deed. No monthly rent.
  homestead -- wilds / lot build (help homestead). No town rent.
  Crypts / Path dens -- lore homes -- claim for binding, not for sale.

Directions from Lebanon Square
  Free house: west along the highway to a Neighborhood Hub (Hickory / Valley / Cottonwood / Campbell Pass). Type the house number (12217, 12227, 12805, …), then in, then claim or buyhome. enter <number> is for zone pockets, not street houses.
  Hotel rent: north on Main Street to N4, east into Hotel Lobby, rent.
  Other towns (e.g. Lawrence) may have apartments -- apartments list there.

Doors
  Street houses use in / out. Apartments use door codes (a1, b2, …).
  Claimed doors shut to strangers; family, friends, lovers, and anyone you invite still enter. Household members walking through a locked door unlock, open, pass, close, and lock it in front of watchers -- the lock stays set for strangers (you do not have to type all five verbs).
  knock / ring from the yard, porch, or street -- everyone inside the home or homestead hears you at the door (ring later pairs with an installed doorbell camera on the porch).
  invite <name> -- let a nearby player in without unlocking for everyone and without a fight. uninvite <name> revokes it (bare uninvite lists guests). friend still marks a standing relationship (help relationships).
  breakin / kickin -- force a locked claimed door (POW check). Success is a crime; household members inside will fight you. Fail and the door holds.
  Interior doors (bedroom, bath, kitchen): close first, then lock. lock east
  / unlock west. You cannot lock an open interior door. Relocking an already locked door says it is already locked.
  When you claim, anyone already squatting inside (including exhausted offline Echoes hunting a bed) is shown out. lock / unlock opens the front door to everyone past that guest gate (salt lines and devil's traps still seal spirits). Homes with a hunt board (Bobby's Singer House today) still welcome Hunters, Slayers, and Occultists for contracts even when the front door is locked, plus a townsfolk victim petitioning about their own active house haunt. Hunters / Slayers / Occultists kick in when the house has an active haunt or evil prey they are hunting. Detectives and licensed PIs who claimed a case kick the same way. Theft jobs
  (help contracts) kick the target house the same way.

Rest vs sleep
  rest -- awake, slow stamina / HP ease (anywhere).
  sleep -- bed / camp (best) or public ground (slower + town risk).
  wake -- stop resting or wake up.
  sit / lay / stand -- posture (help posture). Room look lists where everyone is sitting, sleeping, or standing.

Remodel
  Street houses: pick living room, bedroom, bathroom, garage, backyard, and more (help remodel).
  Apartment studios: one open room only -- remodel studio or remodel refined (not bedroom / garage / backyard).
  Penthouse apartments: three-room units (living + bedroom + kitchen + bath) -- per-room house remodel types; no garage or backyard.

Furniture
  Living rooms usually already have a battered TV (watch for Channel 7).
  Pawn and retail sell a spare CRT. Carry it home, then drop television
  or install television. You cannot get furniture back up -- it stays put.
  move <bed|chair|table|television> <direction>   rearrange movable furniture between adjacent rooms in your home (not the fridge). Homestead plots also use install (help homestead).