Help · help contracts

contracts

Same text as in-game help contracts.

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How you play
  1. Read help contracts for the verb card
  2. This page is extra detail for that loop

How you play -- more

contracts -- Bela theft contracts (break-in / lift)

Stylish quiet work for people the bunker wards refuse -- neutrals, Procurers, and ward-barred monsters -- and anyone who wants dirt instead of a stronghold hunt. (Ward-barred hunters who still want stronghold pay use Garth's Pawn Shop corkboard -- help missions.) Board is room-based at Bela's den (Campbell Pass 12217, Lebanon). Bela is playable immersion cast; she does not have to be in the den for 'contracts' to work.

  contracts -- -- preview theft board status.
  contracts accept     -- accept a break-in / lift job (also: takejob)
  contracts abandon    -- burn the envelope (no pay) (also: abandonjob)
  contracts report     -- turn in when you have the prize (also: reportjob)
  track job            -- soft lead toward the target house
  case -- -- on site, read the house (required before take).
  crack lockbox        -- force a planted contract lockbox
  get marked           -- lift a planted marked envelope

Flow: stand in the den -> contracts accept -> track job -> enter the house
(kick the door if claimed) or walk to an authored venue -> case -> take or crack the prize -> return to the den -> contracts report.

Authored venues (when the board rolls them): Garth's after-hours vault, Lebanon Hotel service wing (Hotel Floor 2, type staff), Rat's Nest backroom, Storm Cellar curio, and Lawrence MoL restricted stack. Relic-tier lots pay better than scrap envelopes.

Targets may also be claimed homes in Lebanon (or empty houses when the town is still filling). Loud jobs mark you criminal (deputy heat). Linger too long in the target house and detectives may get a tip from Sheriff
Calder (help cases). v1 is theft only -- no assassination contracts yet.

Procurer Path bonuses (case / lift / fence / heist) stack with the loop when you have them (help procurer). Cadence Procurers run the same verbs via immersion parity.

Note: GM town-job registry editing is help gm-jobs (verb: gm jobs / bare jobs for staff) -- different from player day jobs.