Help · help relationships

relationships

Same text as in-game help relationships.

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relationships -- friends, family, rivals, enemies, ashkin, favorites

Tags are YOUR view of someone -- they do not have to agree. Setting a new kind on a person replaces only that person's tag.

How you play
  1. relate -- list your tags and favorite person.
  2. relate <name> <kind> -- set a tag (friend, rival, love, sibling, ashkin, enemy, …).
  3. relate clear <name> -- remove your tag.
  4. favorite <name> -- who the town AI prefers for hangouts when you are lonely.
  5. favorite clear -- auto-pick from your tags again.

Family kinds
  sibling -- brother / sister (legacy brother still works).
  parent -- mom / dad / mentor figure.

Ashkin (help ashkin)
  A Purgatory war-bond -- closer than a buddy, not blood family. You must carry the Purgatory scar yourself before you can tag someone ashkin.

How the town AI uses tags
  When social need is high, it prefers your favorite person. Closer tags beat weaker ones for auto-pick (lover, then family, then friend, …). rival stays competitive without murder. enemy and worse can lead to hunt attempts when you share a zone.
  Offline Echoes use close ties for hunt / rest buddies (never Enemy-tier).

Beckon (help beckon) can pull close Echo / idle ties along as companions. recruit dean, or ask dean to help -- Dean or Sam ride along even without a close tag (help recruit). Mutual siblings can die into the afterlife so a sibling may attempt a rescue (help death).

See also: help ashkin | help beckon | help recruit | help personality