Help · help vehicles

vehicles

Same text as in-game help vehicles.

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vehicles -- you are what you drive

How you play
  1. Chargen (optional skip) or makecar     category -> model -> paint -> name
  2. look                     parked cars show color + model + 'title' (e.g. Red Ford Bronco 'Ol Red', Black Chevy Impala 'Baby'). enter ol red / bronco / RED BRONCO / enter car for yours
  3. enter <car> / enter car  board your parked ride (followers auto-board) Motorcycles (Harley): mount in place -- room look shows who is riding
     (your look + bike color/model). leave dismounts; no cabin climb-in.
  4. look                     while aboard: through-the-windshield view of the curb (description, weather, people outside) + Commands cheat-sheet (leave = climb out / dismount on bikes -- always)
  5. n/s/e/w / diagonals      drive the car on town streets and into garages (still aboard; indoor shops need leave first)
  6. enter <zone> / exit      drive into / out of Lebanon, bunker, … pockets (exit at the zone mouth; leave climbs out). exits lists doors in this room -- it does not climb out.

America trips: atlas shows the map; drive <place> tile-cruises to any named city or landmark -- drive seattle, drive asylum, drive orchard (taxi without a car). Long drives follow the interstates whenever a road exists. drive origin is your Path home curb; drive den / wolf for shifters. vehicle dashboard shows fuel, condition, pace, and on-road status. walk car / mechanic / tow: help vehicles more. See help atlas.

Roadside trouble on the highway is mostly safe to ignore if you keep rolling -- park if you want to investigate. County checkpoints are the exception: they stop your cruise until you talk or flee.

How you play (continued)
  7. drive <place> or drive 44 32   America Overland tile cruise. Any named city or landmark on the atlas -- not only travel hubs (drive seattle, drive asylum, drive orchard) -- or two atlas numbers with a space, no parentheses. atlas is the map (help atlas); drive is travel. Long drives follow the interstates instead of cutting through the wild whenever a road exists. If the route needs any off-road driving, the first attempt warns you and does not move -- type the same command with offroad to accept (drive seattle offroad). Sighted players with config map on also see the planned route highlighted on the atlas; screenreader / config map off get the text warning only. Sighted map redraws each step (full atlas by default; config drivemap minimap for the local window); screenreader gets text only. Arrives STILL ABOARD -- no auto curb dump. drive <place> retargets an active cruise (you stay aboard and turn toward the new dest); park / stop / leave still cancel. Bare atlas shows the map; atlas <place> still starts a cruise too. scenic / slow / cruise tokens still work (flavor)
     drive 44 32 3 7          two extra numbers (0-9 each) land you on an exact wilderness sub-tile instead of the gate center
     drive origin             your Path's Earth home curb (pack den, crypt, town square, mill, …). Cars park outside -- leave and walk in, same as the bunker mouth
     drive den / wolf         shifters: Wolf Den Approach (leave, then north into the den). Vampires: drive crypt. Wendigo: drive larder. drive home is still your garage, not the den
     Heaven, Hell, Purgatory, and the Empty cannot be driven; type stuck if you need a rescue hop
  8. walk <place> or walk 20 5   while aboard, drives you there (then leave for indoor destinations or the 10-by-10 wilderness)
  9. park                     roadside wilderness micro; cancels cruise too
 10. leave                    climb out (also: exit car)
 11. stop                     cancel cruise, stay aboard
 12. vehicle                  list rides + where they sit; vehicle primary <name>; vehicle dashboard for fuel / condition / pace
 13. phone carvana            sell / buy rides from your flip phone (help carvana)
 14. hotwire <car>            steal a parked ride you do not own (Procurer thievery; arrest heat)
 15. mechanic / tow / walk car   (help mechanic | help tow)
  16. sit / rest / sleep          aboard your cabin: each model has its own cabin-comfort prose (a bench seat vs. bucket seats vs. a cargo-van floor) and full rest/sleep rates -- not rough ground
 17. sleep bed                   trucks only: stand where your pickup is parked (not boarded) and climb into the bed to sleep under the stars -- same full rates, unique prose per truck model
 18. repaircar chains            field lash: consume crafted tire chains for fragile off-road grip (not a catalog mod; catalog off-road tires still the real mod)

Light mods (chrome, rack, muffler, tires, tune): mechanic mod at Ash Garage for catalog price, or craft garage for the part then install at the bay (~$10 labor, trains Mechanic). Off-road catalog tires are the only travel-math mod tag until later tuning.