Help · help professions

professions

Same text as in-game help professions.

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professions -- utility skills and lifestyle craft (not Disciplines)

Anyone can learn any school. Path / Background affinity makes matching skills train faster and read a notch better on skill checks.

How you play
  1. professions                 overview (all five schools + progress bars)
  2. professions <school>        one school (survival, subterfuge, …)
  3. professions <skill>         deep dive (rank, effective value, craft tiers)
  4. lockpick / chop / hide / sew / haggle / impersonate / track do the work -- a [GAIN] line fires when the 0-5 rank on professions ticks up (help professions more)

Schools (short): Survival, Subterfuge, Lore, Crafting, Occult.
Survival includes fishing, farming, and hunting; Subterfuge includes grifting.
Crafting: Mechanic is salvage repair and jury-rig (cars, armor, simple tools) -- not the town shop (help mechanic). Smithing is heat and metal. Type professions mechanic for the one-liner.
Full lists, affinity, primary synergy, and life-loop pay: help professions more.

See also: help professions more | help gathering | help craft | help stealth