gathering -- overland materials and gather skills How you play 1. Walk onto a wilderness overland cell (forest, mountains, plains, …) or painted demesne wilds (terrain here forest, …) 2. gather list nodes here + your gather skills 3. chop / mine / forage harvest wood / ore / fiber 4. skin <body|carcass> peel leather from an unburied body or hunt carcass (help hunting) 5. butcher <body|carcass> take meat and organs (cook stew with game_meat or heart -- help cooking) 6. locate wood|ore|fiber soft compass toward nearest matching terrain 7. Nodes deplete; bare gather shows the respawn timer 8. pick / gather herb wild herbs and Magi site reagents (help herbs) 9. Spend materials on a wilds homestead (help homestead) Skills (not Disciplines) woodcutting chop → wood mining mine → ore foraging forage → fiber skinning skin a body or carcass → leather Higher skill means slightly better yield and fewer fumbles. Town interiors never gather. Leather is not a wilds node -- locate leather will say so. Tagged outdoor cemetery roads and Magi forage sites take pick (help herbs). Painted God demesne forest/mountain/plains cells gather like Earth overland. locate needs woodcutting 5+ or tracking 10+ (help survival). Herbalism trains on pick / gather herb (help herbs), not on forage. See also 'professions' for the combined lifestyle skill sheet (Cooking + gather ranks). See also: help homestead | help hunting | help wilderness | help demesne