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gathering

Same text as in-game help gathering.

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gathering -- overland materials and gather skills

How you play
  1. Walk onto a wilderness overland cell (forest, mountains, plains, …) or painted demesne wilds (terrain here forest, …)
  2. gather                 list nodes here + your gather skills
  3. chop / mine / forage   harvest wood / ore / fiber
  4. skin <body|carcass>    peel leather from an unburied body or hunt carcass (help hunting)
  5. butcher <body|carcass> take meat and organs (cook stew with game_meat or heart -- help cooking)
  6. locate wood|ore|fiber  soft compass toward nearest matching terrain
  7. Nodes deplete; bare gather shows the respawn timer
  8. pick / gather herb      wild herbs and Magi site reagents (help herbs)
  9. Spend materials on a wilds homestead (help homestead)

Skills (not Disciplines)
  woodcutting  chop → wood
  mining       mine → ore
  foraging     forage → fiber
  skinning     skin a body or carcass → leather

Higher skill means slightly better yield and fewer fumbles. Town interiors never gather. Leather is not a wilds node -- locate leather will say so. Tagged outdoor cemetery roads and Magi forage sites take pick (help herbs). Painted God demesne forest/mountain/plains cells gather like Earth overland. locate needs woodcutting 5+ or tracking 10+ (help survival). Herbalism trains on pick / gather herb (help herbs), not on forage. See also 'professions' for the combined lifestyle skill sheet (Cooking + gather ranks).

See also: help homestead | help hunting | help wilderness | help demesne