Help · help dollars

dollars

Same text as in-game help dollars.

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Usage: command

How you play
  1. help dollars — read this page
  2. dollars when your sheet and room gates match the blurb below
  3. dollars -- town cash (pocket + bank)

dollars -- town cash (pocket + bank)
Town pay and shops use American dollars (shown as $N on menus and wallet).
Pocket cash is on your person (wallet or loose bills); banked savings stay at the Town Bank until you withdraw. Strongboxes and dungeon hauls may also pay gold coins, bits, or jewelry -- cash those in at the bank with cashin. Check balances with wallet (also Cash on score -- wallet plus any loose bills in inventory). wallet log lists recent spends and deposits. Wallet also shows rent due when you are a tenant.
How you earn and spend
  1. work              clock in at a job site for hourly pay. Necessity desks (grocery, gas, diner, hotel, clinic) pay vacancy overtime up toward time-and-a-half while unstaffed. Stay on one desk long enough and career grades raise your rate (Junior / Regular / Senior -- help work).
  2. shop / buy / sell counters and vendors -- buy <n> <item>, sell <n>|<all> <item>, or sell all backpack
  3. missions / haunts / cases / contracts -- clearer danger pays more than a quiet desk hour
  4. claim / buyhome   town housing: claim = monthly rent; buyhome = deed (no rent)
  5. rent              hotel night (premium vs monthly rent)
Broke Echoes also work (or rob food when critically starving). Cash is per-character and saves with you. Bank it with deposit at the Town Bank.
Some shop clerks are new arrivals who rent a house and work a posted shift -- if one is killed for good, the desk goes vacant until someone else moves in to fill it (vacancy overtime still applies while the counter is empty).
Aliases: help money | help cash

What it does
  0 Spirit.

See also: help work | help shop | help cadence | help groceries