smithing -- smelt, alloy, and forge metal gear Smithing is a Crafting & Tech profession (help professions). Train it at smelters and foundries with smelt, alloy, and forge. Earth foundry: Lebanon Highway West Mile Marker 8, then south into the County Refinery Yard. Ash Garage's Town Scrap Lot (west from the garage) also takes a forge fire. Hell still has Slag Forge (northeast from Slag Hall). How you play 1. Mine or buy typed ore; smelt <ore> into ingots (help mining) 2. alloy <recipe> for bronze, steel, silvered iron, … (bare alloy lists) 3. forge <type> [with <metal>] [impress] Any ingot can make any forge type -- gold pickaxes are legal but soft; steel is best for tools. Higher smithing + purity beats vendor gear. 4. impress spends Spirit (Human) or your Origin fuel to open empty imprint slots on the piece -- fill later with inlay / Magic (future). 5. forge stake cap with silver + an oak stake for vamp or shifter work Starter types pickaxe, knife, machete, vest, stake cap T2 weapons and armor short blade, cleaver, hatchet, knuckles, gorget, gauntlets Ammo cores (forge at smelter, pack at workshop) slug core, bullet core, salt core -- then craft rock_salt_shells_core, silver_rounds_core, or rock_salt_shells_slug at Ash Garage. Packing those loads trains Smithing (help craft) Firearm parts (forge receiver/barrel, assemble at workshop) forge shotgun receiver / shotgun barrel with steel, then craft assemble_pump_shotgun or assemble_salt_shotgun -- assembly trains Mechanic Jewelry (high imprint capacity -- best for later inlay / enchant) ring, signet ring, pendant, bracelet, ear studs, choker, dog tags forge ring with gold impress -- look / examine item shows empty slots See also: help mining | help craft | help professions | help gear