Help · help mining

mining

Same text as in-game help mining.

Play in your browser Help index

mining -- wilderness mouths, shared drifts, smelt and forge

Earth wilderness only in v1 (mountains / desert / hills macros). Other realms already have stratum tables reserved for later — no working mouth there yet.

How you play
  1. Stand on a wilderness cell and prospect (or just notice a marker on a plain look)
  2. mine                surface shallow ore nodes (help gathering — unchanged)
  3. mine down           drop into the shared mouth or a company's old adit
  4. hang lantern         light the dark chamber; mine east carves a new face (a shared channel — anyone nearby can pitch in)
  5. shore east timber    brace the new face once six rooms are carved, or the dig refuses to go further
  6. mine                 harvest the vein once the room is cleared
  7. survey               see every carved room for this mouth (this mouth only)
  8. hang gate east; lock gate east / unlock gate east for a little privacy pick / force / bypass all still work on a hung gate — it slows people down, it doesn't stop them
  9. Install a smelter, then smelt <ore> into ingots, alloy <recipe> for bronze/steel/infused bars, and forge <type> with <ingot> at that station or a town foundry (Lebanon: Highway West Mile Marker 8, south -- County Refinery Yard; help smithing)
 10. Deep and shored enough, a chamber starts to look like a homestead worksite — a future tier, not day one

See also: help gathering | help homestead | help craft | help smithing