crime -- robbery, theft, arrest, and sheriff fines Risky ways to get food or cash -- and what happens when deputies notice. How you play 1. rob at a grocery or fast-food counter (hunger relief; till dollars when broke or already wanted) 2. pickpocket <npc> -- lift a few dollars (wanted only when witnessed) 3. scavenge floor loot and fence goods -- witnessed pickpocket marks you too (help scavenge) When marked criminal: 4. Deputy Vale or on-duty staff arrest you (help arrest) 5. payfine at the sheriff desk to clear fines 6. bail to spring someone early (help bail) Good reputation or honest traits may leave quiet meal payment on rob without a wanted flag. Nobody watching an unpaid snatch = no mark. Staffed cameras (sheriff desk, federal office, prison/holding, hospital, clinic) count as a live witness even in an empty room -- Calder gets the same kind of tip a bystander would walk in or phone over. Shop-floor CCTV is only tape: someone has to see the crime first (or the building later pays for online security, like a porch Ring). Brawling or monster feeding in the sheriff's office is high heat on the spot; supernatural feeding there also ticks Accord heat (help accordheat). See also: help rob | help arrest | help payfine | help bail