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demon

Same text as in-game help demon.

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demon -- the soul economy (Celestial Mantle)

You hunger for souls. Quiet desperate prey are always there to sip -- wildlife tagged for hunt, a small desperate cast in town (crossroads ditch, Speakeasy backroom, Town Park), and anyone whose traits or SEEK needs show a desperate spark; sacrifice is the loud mid take; player Deals are the premium. Learn

How you play
  1. corrupt           scent desperate souls, then sip (bare corrupt names them; corrupt <name> sips)
  2. fling             mid-fight telekinetic shove (instant signature strike)
  3. devour            combat soul finisher (under ~35% HP; execute chance)
  4. kill-drain        leftover soul on a lethal drop
  5. sacrifice         loud full take that drops an NPC
  6. deal / accept     consensual player lien (costs a banked soul; fuel now; 10h grace; then hounds -- help deal)
  7. deposit soul …    consign a banked soul to Hell or Heaven (help soul ledger)
  8. form              infernal manifest
  9. possess           leave or take a vessel (bare toggles; force ok)
 10. travel            gates, Fog-Reaper, dteleport (help demon travel)
 11. soulforge         Hell solo floor -- spend a banked soul for Essence + POW/FOC/PRE (help soulforge)
 12. court / claimhue  Tier 2+ smoke seats (help princes)
 13. dblink            toggle black/hue eyes blink flourish (help dblink)

Top stats lean POW / FOC / PRE.

Infernal Corruption. You share the fuel tank (help fuel) -- empty fuel reads as hunger/thirst on needs; mortal meals do nothing. While you ride a vessel you skip mortal sleep, wash, boredom, and fear hide; vessel strain climbs until Hell or a Host desk eases it (help needs / help vessel). Standing in Hell slowly restores essence. You can leave your vessel as smoke. Princes wear a unique smoke hue (help princes).
Buffy-style flesh-demons are Cosmic Eldritch, not this Mantle.

Top stats lean POW / FOC / PRE.

Good to know
  Type 'souls' for fuel, form, and last soul type; banked souls for Deals stay on the soul ledger (help soul ledger).
  Soul (help vampire): Demons default Corrupted soul frequency -- score shows Soul: Corrupted. You consume souls; future ensoulment magic is not in yet.
  Wild sewer and graveyard dens spawn Earth wraiths, wights, and ghasts at night -- not Purgatory desk-shades or full Mantle Demons like Crowley (help dens). Hell-touched demon dens on Earth only top up when World Tide is about -20 evil or worse (Angels cross for the street war deeper still, about -50 -- help balance).
  At creation you design a mortal vessel (or designvessel once if legacy)
  -- choose alive or dead (help vessel). A lethal hit kicks you out of the vessel (then realmhome or remain). Banished Demons are forced toward Hell with no choice. Constructed have no soul to eat.
  Home is Hell Vestibule (help hell). Full consumes bank a spendable soul for Deals and deposits (help soul ledger) -- not shown on score.
  Soul Forge is your Hell training faucet (peer to vigil / bloodcircuit) -- Earth gym stays a weak interim.
  Vessel-free smoke can still corrupt / sacrifice on Earth to refill Soul (and clear Frenzy) so you can afford possess -- or realmhome to Hell for the slow essence drip (help fuel | help possess).
  An Angel's smite (help smite) can end you outright -- you get one chance to sense it and flee as a hunted smoke-form fugitive. During holy war
  (staff: gm holywar), bare Infernal flesh cannot finish Angels -- steal a Host blade from a fallen Angel (it may clatter free on death-kick), claim a Prince hue for ash-touch vs lesser Host, or study Enochian
  Magic (help enochian -- banishsigil / angeltrap / angelsuppress / angelicexorcism / angeldepower, plus help angelblock / veil). When holy war is off, the older standing soft-floor applies instead.