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demon travel

Same text as in-game help demon travel.

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demon travel -- how Demons move between planes

Infernal Corruption Mastery opens travel. Successful smoke / gate / ridereaper / dteleport / corrupt / sacrifice / deal deepen Corruption
(help mastery) -- you are not stuck waiting on random combat picks alone.

How you play
  1. Novice+    leave as smoke, then realmhome to Hell (you cannot free-teleport an embodied vessel home)
  2. Adept+     gate between currently open Devil's Gates; Fog-Reaper hop (help ridereaper)
  3. Expert+    dteleport to the whitelist: home / Hell Vestibule / crossroads / demon_deal rooms / active beckons (help beckon). Bare dteleport lists the menu. Group leaders whisk colocated party mates on gate / dteleport (help group).
  4. Blocked on consecrated ground and rooms with an active prayer beacon.

Devil's Gates (gate verb)
  Authored seals on Hell, Earth (Stull Gate Throat, Fossil Gate Throat), and Purgatory
  (Reaper Dock). A few stay open at a time and rotate. Closed seals are invisible -- look and walk do not show the exit until the arch wakes.
  Stand on an open gate, then: gate  or  gate <other open gate name>
  Hunters / Slayers on an open gate may gateshove a subdued Demon (help gateshove).

Fog-Reaper (ridereaper) is separate from Devil's Gates -- see help ridereaper.

Offline Demon Echoes only leave Hell/Heaven if they have traveler_realm
(help personality). Players can use the verbs without that trait.

See also: help demon | help ridereaper | help beckon | help unholy