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consider

Same text as in-game help consider.

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consider -- size someone up before you swing

Usage: consider <name>   (alias: con)

How you play
  1. Stand in the same room as the target (or a clear-faced person you can see).
  2. consider <name>   -- same name you would attack or look at.
  3. Read the mood of the lines. Stronger Focus digs deeper (more tells); thin Focus admits it might be wrong. Neither changes combat math.
  4. At high Focus you may also catch forged paperwork on a mark, smoke-ribbon vessel spirits near a body, or haunt bleed when evil tide is critical.

Hunter gut check. You take a long look at a visible target and get an atmospheric read -- wrongness in the air, weight in the room, whether this feels like prey or a season finale, and how slippery the connect tempo looks (Precision vs their speed). If you already approached or retreated, the read mentions that distance. No Tier labels, no score numbers, no "fair fight" spreadsheet. Just instinct in Supernatural case-file voice.

Won't work on spirits you cannot perceive, hidden presences, or bodies already knocked out.

See also: help combat | help attack | help scan | help condition