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condition

Same text as in-game help condition.

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condition -- how hurt is your foe?

Usage:
  condition           assess your current fight target
  condition <name>    assess someone visible in the room
  cond                alias for condition

How you play
  1. attack <name> (or already engaged)
  2. condition        -- or look <name> during the fight
  3. Decide whether to press, flee, or land the finisher

Shows a lifeforce band (lightly wounded, bloodied, near death, …).
Structural injuries and combat marks (winded, blinded, hampered, …) append when present. Foe reads stay RP prose -- config combatnumbers does not swap them to HP percents.

While you are fighting someone, look <name> and examine <name> also append the same read so you do not have to re-type condition mid-scrap.
Each combat round also nudges the band with a [FOE] line when they are hurt; the Human factory prompt includes %Tg for the same read inline (add it to custom templates if you trimmed the default).

See also: help combat | help aim | help wounds | help combatnumbers