condition -- how hurt is your foe? Usage: condition assess your current fight target condition <name> assess someone visible in the room cond alias for condition How you play 1. attack <name> (or already engaged) 2. condition -- or look <name> during the fight 3. Decide whether to press, flee, or land the finisher Shows a lifeforce band (lightly wounded, bloodied, near death, …). Structural injuries and combat marks (winded, blinded, hampered, …) append when present. Foe reads stay RP prose -- config combatnumbers does not swap them to HP percents. While you are fighting someone, look <name> and examine <name> also append the same read so you do not have to re-type condition mid-scrap. Each combat round also nudges the band with a [FOE] line when they are hurt; the Human factory prompt includes %Tg for the same read inline (add it to custom templates if you trimmed the default). See also: help combat | help aim | help wounds | help combatnumbers