combatnumbers -- raw lifeforce, energy, mana, and damage integers By default combat prose uses intensity words (light / medium / heavy / crushing) or a negligible clause for chips under 1% of the target's lifeforce -- no absolute damage numbers. Score shows Lifeforce, Focus (FOC capacity), and Mana as percents of your max. Focus on score is your combat pool tag -- not needs exhaustion / score Stamina (help focus | help exhaustion). How you play 1. combatnumbers -- toggle on/off combatnumbers on|off -- set explicitly combatnumbers status -- show current setting When on, your score shows cur/max lifeforce, raw Energy ceiling, and cur/max mana plus your own combat lines include raw damage. Your prompt and status line stay on percent bars even with combatnumbers on -- giants only on score and your combat lines. Room-facing combat lines stay word-mode so mixed rooms stay cinematic. Preference is per-character and saved. See also: help combat | help score