exhaustion -- how spent you are (same story as score Stamina) How you play 1. needs / score rest bar empty means stamina down 2. rest awake recovery -- eases weariness slowly 3. sleep on a bed -- multi-hour recovery (help lodging) 4. wake stop resting / sleeping On needs this meter is labeled rest -- a full green bar means rested; an empty red bar means exhausted. Score Stamina is the other face of this meter -- remaining effort -- not a second pool. Train, spar, and fight drain rest; at stock real-time pace, steady training or sparring montage lasts about eight hours before SEEK soft-locks grind verbs, and a realistic off-and-on fight day lasts about twelve to fourteen hours. Walking around inside towns and settlements (streets, shops, bunker rooms, landmark gate micro-grids) does not drain rest -- same as driving. Open America wilderness hikes still cost effort per step (help vehicles). Online idle awake is much slower (~48 game-hours to SEEK). Cadence townsfolk / Echoes still tire on a ~12 game-hour hunt-night clock while idle. Sleep on a bed clears it over several game-hours; rest eases it more slowly. Score Focus is your combat Focus pool (Magic / FOC capacity) -- unrelated. See help focus / help energy. Gain pacing (train / spar chances vs fully present online) Online present 100% Idlemode 60% Offline Echo 35% While rest is low (SEEK+), attack / spar / train and similar grind verbs can refuse until you recover. Homesick away from home accelerates weariness; critical belonging + spent effort sends Echoes home (help needs | help cadence). Aliases: help stamina | help energy | help focus | help rest See also: help rest | help sleep | help lodging | help training