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scan

Same text as in-game help scan.

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scan -- tactical peek into nearby rooms without walking there

Bare scan lists one room deep on every exit you can see. Directional scan walks a straight line down one street or corridor.

How you play
  scan -- one room deep on every exit ([North] - …).
  scan north              line scan north (1 block away / 2 blocks away …)
  scan n / scan east / … -- same (cardinals, diagonals, in/out).

Focus (FOC) sets how far a directional scan reaches: baseline 1 block, plus 1 more block per 20 Focus (max 5). High-Focus hunters and hyper-aware monsters read farther down the block.

Output
  Clear                   nobody visible in that peek
  (Door closed)           private home or locked threshold -- scan stops
  (Blocked)               ward, gate, or other move refusal
  (Too dark)              dark room and you cannot see inside

Scan omits unoccupied parked rides (tactical brief, not full look). Riders on motorcycles still appear. ``config vehicles compact on`` only changes how look summarizes parked rides.

Does not replace look (full room chrome) or scout (Slayer/Vampire prey sense). Closed doors and wards use the same rules as walking.

See also: help look | help exits | help walk | help scout