Help · help scout

scout

Same text as in-game help scout.

Play in your browser Help index

scout -- supernatural prey sense (Slayer / Vampire / Demon)

Not Survival forensics -- this is instinct GPS toward prey.

How you play (Vampire)
  1. hunt              scent + name prey here, or get a distant pull
  2. Walk the hinted direction; hunt again as you close in
  3. hunt <prey>       sip + train

How you play (Demon)
  1. corrupt           soul-scent + name desperate prey here, or get a distant pull
  2. Walk the hinted direction; corrupt again as you close in
  3. corrupt <name>    sip

How you play (Slayer)
  1. scout
  2. Walk the hinted direction; scout again as you close in

Slayer Background:
  scout / scout undead   nearest Vampire (NPC or online player).
  Soft tip: compass direction + zone hint -- never name or exact room.
  Spends a little stamina. Cadence tip-offs point you here (not track).

Vampire Path:
  scout or bare hunt     names quiet-hunt prey in this room (hunt <name> to sip).
  When none are here, the same sense pulls compass-direction toward nearby huntable NPCs.
  Never tracks offline Echoes. scout is an alias for bare hunt.

Demon Path:
  scout, scout souls, or bare corrupt     names desperate-spark souls in this room (corrupt <name> to sip).
  When none are here, soul-scent pulls compass-direction toward nearby sip-valid NPCs -- wildlife prey, the desperate town cast, or SEEK-fractured folk. Never names them at a distance. Ordinary clerks without that spark stay dark. Vessel-free smoke can still scent.

Folklore Hunters use track forensics instead (help survival).

See also: help hunt | help corrupt | help track | help survival