corrupt -- quiet Demon sip from prey Bare corrupt scents desperate souls the way Vampire hunt scents blood -- names sip-valid prey in this room, or pulls compass-direction toward the nearest spark (never the name, never a locked door you cannot enter). Costs stamina on the distant pull and on each sip. How you play 1. corrupt scent + name prey here, or get a distant pull 2. Walk the hinted direction; corrupt again as you close in 3. corrupt <name> sip (repeat) 4. If you left your vessel empty on Soul / Frenzy, sip here then bare possess Target must show a desperate spark: wildlife prey, the seeded desperate cast (Cinder at the crossroads ditch, Vince in the Speakeasy backroom, June in Town Park), traits (desperate / greedy / opportunist / ambitious), or SEEK+ hunger/thirst/fear. Ordinary clerks without that spark refuse. Rare souls need devour or sacrifice. Works while vessel-free smoke on Earth -- you do not need a meatsuit to sip (death spirits still cannot). scout and scout souls are aliases for the scent. Living players in the room hint deal / accept, not a quiet sip. See also: help demon | help scout | help devour | help possess