gossip -- personality trait (mortal town rumors stay fresh and travel) personality add gossip -- Cadence chats more often, and heard gossip stays useful longer for ambient talk replies. When someone shares a fresh rumor in the room, other *mortal* townsfolk and Echoes who keep gossip pick it up too -- word travels beyond the first witness. How you play 1. gossip 2. Follow See also for the hub that owns this loop Earth-town gossip is a mortal habit (robberies, lookout shouts, hunter sightings, and the like). Angels, Demons, Gods, Reapers, and Leviathans do not keep or recite that rumor pool -- they still talk about needs, work, and mood when they chatter. See also: help personality | help talk | help curious | help cadence