curious -- personality trait (watch, wander, and tell) personality add curious -- when someone sheds a monstrous true form nearby, Cadence civilians with this trait stare and stay put instead of panic-fleeing (even if they also carry fearless). Online players never auto-flee; this only steers AI. How you play 1. curious 2. Follow See also for the hub that owns this loop When content, curious townsfolk and Echoes also walk to nearby pocket mouths (city gates, hell / heaven gates, bunker doors, …), study them without entering, and leave a gossip rumor naming the entrance and where they found it -- so players who talk / hang around can hear where to type enter. See also: help personality | help brave | help fearless | help gossip