struggle -- break a physical grab, bind, or pin How you play 1. struggle when pinned, webbed, cuffed, grabbed, or ritual-bound 2. Read [STRUGGLE] odds and try again after the short cooldown Global verb when something physical holds you: active-combat grabs, Arachne webbing, nest pantry cocoons, detective cuffs, collar arrest escorts, Manete immobilization, Earth root, and hoodoo thread binds. Type struggle to contest the hold with a stat roll (Finesse vs a grab, Power vs webs and cuffs, Focus vs ritual binds). Failed tries show [STRUGGLE] ~NN% odds and room prose; success clears the hold. While combat hints are on, you may also see a gold [HINT] line when pinned until you have used struggle several times, or if you stay stuck without trying. Profiled detective cuffs (live profile / namething mark) do not pop from brute struggle -- wait for a cold cuff fade, backup, or help. Gabriel spotloop / tvworld scenes use resist instead (same [HINT] coaching). The Empty hold still routes struggle to Lucidity first (help empty). See also: help disengage | help resist | help empty | help web