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empty

Same text as in-game help empty.

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Usage: command

How you play
  1. help empty — read this page
  2. empty when your sheet and room gates match the blurb below
  3. empty -- The Empty recovery hold (trap facet)

empty -- The Empty recovery hold (trap facet)
Crushing absence -- not darkness, but total void. Graduated monster-frequency players who die on Purgatory land here (not Waystation). Void-Touched natives use Black Horizon instead (help void_touched) -- do not run this minigame there.
Escape loop (faster than the ~10 min timer)
  1. Wake up -- focus / remember / struggle (+25 Lucidity each; 100 = awake)
  2. Co-op -- ally voidpull <you> stamps a golden tether; reach tether / climb light
  3. Solo -- while awake, shout (or flare) until The Shadow awakens; survive
     with guard / brace ~7 ticks for force eject (+ heavy void sickness)
Timer fallback still releases you to prime with void sickness.
Drift (trap victims only -- not Void-Touched)
  While lucid in hold, provoke noise (shout) until the void ripples (3+), then driftenter into a short wrong-memory pocket. Shadow pressure can wipe Lucidity and dump you back into hold sleep. Find the Lucidity Gate and driftgate back to static hold -- then voidpull works again. Reapers cannot voidpull you while you are inside Drift.

See also: help drift | help voidpull | help leviathan | help purgatory