scare -- Ghost soft fear for Presence fuel Usage: scare <target> rattle a co-located living target rattle <target> alias for scare How you play 1. manifest 2. scare <name> (or rattle <name>) 3. hauntvigil at your anchor for steady solo train (help hauntvigil) Manifest first -- faded Ghosts cannot press the living. Targets resolve like look (short-desc tokens such as figure work on unintroduced townsfolk). Each successful scare refills a little Presence and Remembrance; prey loses a breath of stamina. Wait about ten beats before you can scare the same mark again. In gym, clinic, job, or training rooms you may earn a Remembrance bonus and a thin FOC / PRE / RES drip. Haunt Vigil at your anchor is still the main solo train loop (help hauntvigil). See also: help ghost | help haunt | help chill | help fuel