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scare

Same text as in-game help scare.

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scare -- Ghost soft fear for Presence fuel

Usage:
  scare <target>     rattle a co-located living target
  rattle <target>    alias for scare

How you play
  1. manifest
  2. scare <name>   (or rattle <name>)
  3. hauntvigil at your anchor for steady solo train (help hauntvigil)

Manifest first -- faded Ghosts cannot press the living. Targets resolve like look (short-desc tokens such as figure work on unintroduced townsfolk). Each successful scare refills a little Presence and Remembrance; prey loses a breath of stamina. Wait about ten beats before you can scare the same mark again. In gym, clinic, job, or training rooms you may earn a Remembrance bonus and a thin FOC / PRE / RES drip. Haunt Vigil at your anchor is still the main solo train loop (help hauntvigil).

See also: help ghost | help haunt | help chill | help fuel