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chill

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chill -- Ghost mid-fight cold-spot

Usage:
  chill <target>     engage and phase a freezing cold spot now
  chill              keep current target (strike now)

How you play
  1. (Optional) stay faded
  2. chill <target> in a fight
  3. manifest on a later beat to keep swinging

Ectoplasmic nerve-lock -- instant signature strike (fires outside the normal fight rhythm; short cooldown). Costs a little Presence fuel each cast (unlike scare, which refills Presence out of combat). Works while faded -- a cold opener before you manifest. Ready again after 3 combat beats on the mental lane (shared with hurl and scramble -- not physical cheapshot or magic hex). Lead tag [COLDSPOT]. Salt lines shorten the rider; iron blows against you can purge the chill on the hunter who landed them.

See also: help ghost | help combat | help scare