chill -- Ghost mid-fight cold-spot Usage: chill <target> engage and phase a freezing cold spot now chill keep current target (strike now) How you play 1. (Optional) stay faded 2. chill <target> in a fight 3. manifest on a later beat to keep swinging Ectoplasmic nerve-lock -- instant signature strike (fires outside the normal fight rhythm; short cooldown). Costs a little Presence fuel each cast (unlike scare, which refills Presence out of combat). Works while faded -- a cold opener before you manifest. Ready again after 3 combat beats on the mental lane (shared with hurl and scramble -- not physical cheapshot or magic hex). Lead tag [COLDSPOT]. Salt lines shorten the rider; iron blows against you can purge the chill on the hunter who landed them. See also: help ghost | help combat | help scare