health -- limb injuries and fight marks Usage: health How you play 1. health after a fight or spar 2. treat / clinic / sleep when a region is disabled or wounded 3. score combat for stat budget and armor secondaries Quick read on your structural wear (bruised / wounded / disabled per region) and transient combat marks (winded, staggered, …). Starts with how your lifeforce feels in plain RP bands (bloodied, lightly wounded, …). ``hp`` / ``lifeforce`` stay the one-line aggregate pool. Use ``health`` when you want the limb list without ``score combat``. With ``config combatnumbers on``, the opening line also shows your lifeforce fraction, and combat damage lines split Lifeforce loss from what the struck region soaked (so a big swing can show a small Lifeforce number plus ``N soaked by torso``). See also: help wounds | help hp | help condition | help hospital