cosmic -- Favor and Cosmic Charge Your power is borrowed from outside yourself -- a plane, force, or vast entity. This is its own loop, not the supernatural fuel tank: no Hunger, no Frenzy, no guise. How you play 1. commune shrine rite -- restore Favor (and a little Charge). Stronger on consecrated / shrine ground. 2. channel combat burst -- spends Charge; strains at low Favor 3. favor status pane 4. Watch homesickness -- go home before CRITICAL holds, or deal / stay online You are a pagan client of an external tether. That is not God Mantle belief-apex play (help god / help doctrine): Cosmics do not claimseat realm thrones. You are not of Prime Earth. Long stays strain the Cosmic tether (homesickness). When that strain hits critical and holds for about five real minutes, offline Echoes and idlemode bodies snap home (Elemental Reach hub, Black Horizon for Void-Touched, Threshold of Sleep for Dreamwalkers, or the Deeper Well for Eldritch). While you play online you get warnings and suggestions only -- go home, commune, or seal a Demon deal for an Infernal foothold (help deal). Veteran Earth travelers (personality veteran_earth_traveler) skip the snap. Monstrous Elementals on Earth can still draw a Bobby tip-line (help elemental sight). Two meters Favor standing with the force you serve. Restored by commune; drains if you channel when Favor is thin. Cosmic Charge burst energy. Trickles up online; spent by channel. Tethers (your Path) Elemental home Element Aspects -- help elemental Eldritch vast / wrong / Old One -- help eldritch (Buffy-style flesh-demons live here) Void-Touched The Empty / Black Horizon -- help void_touched (Horsemen are not a chargen Path) Empty Avatar emissary conversion-only -- help empty_avatar (not the Shadow boss) Dreamwalker Dream plane native -- help dreamwalker Horseman Apocalypse office (staff/event) -- help horseman Celestial (Angel / Demon / God) is a separate Origin now, not a Cosmic tether (help celestial). You unlock Patron Channeling.