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celestial

Same text as in-game help celestial.

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celestial -- Angels, Demons, and Reapers

Celestial is the Heaven/Hell spirit order. Mantles wear mortal vessels
(Angel, Demon) or self-manifest (Reaper). Faith Gods are Origin divine
(help god) -- episode pantheon, not Host bureaucracy.

How you play
  1. Path hub     help angel | help demon | help reaper
  2. Fuel         grace / soul / faith (help fuel)
  3. Travel       help planes | help teleport | help demon travel
  4. Vessel kit   Angels/Demons only -- help vessel | help possess
  5. God twin     help omnipresence (bilocate / twin / swap)
  6. Rank titles  help princes | help grigori | help court | help archangel
  7. Optional cover  path background <id> for a Mundane kit (help path)

  angel   grace fuel; light-form vessel-walker (consent; dream-state host)
  demon   soul fuel; smoke-form vessel-walker (force; passenger trauma)
  reaper  psychopomp duty; self-manifest (no meatsuit). claim / ferry

Kind vs Mantle path
  celestial_kind is ontology (angel spirit vs corrupted soul); Mantle path is the chargen kit (Grace vs Corruption). is_angel / is_demon read kind.
  Rank (ordinary angel vs archangel) and allegiance (host / fallen / infernal) sit beside kind -- fallen angels are not demons. Lucifer is a fallen archangel, not a Prince. Princes stay kind=demon.

Flesh-demons from Buffy / Old Ones are Cosmic Eldritch, not Celestial
Demons.

Needs (Mantle vs meatsuit)
  Angel, Demon, and Reaper do not run mortal town loops
  (sleep, wash, boredom, fear hide). Your fuel tank *is* hunger and thirst on needs. Vessel-walkers also feel vessel strain while embodied -- ease it at Heaven / Hell / a Host desk (help needs).
  When an Angel or Demon leaves an alive vessel, that mortal runs ordinary food, sleep, and fear again until you return (help vessel).

See also: help needs | help vessel | help fuel | help angel