celestial -- Angels, Demons, and Reapers Celestial is the Heaven/Hell spirit order. Mantles wear mortal vessels (Angel, Demon) or self-manifest (Reaper). Faith Gods are Origin divine (help god) -- episode pantheon, not Host bureaucracy. How you play 1. Path hub help angel | help demon | help reaper 2. Fuel grace / soul / faith (help fuel) 3. Travel help planes | help teleport | help demon travel 4. Vessel kit Angels/Demons only -- help vessel | help possess 5. God twin help omnipresence (bilocate / twin / swap) 6. Rank titles help princes | help grigori | help court | help archangel 7. Optional cover path background <id> for a Mundane kit (help path) angel grace fuel; light-form vessel-walker (consent; dream-state host) demon soul fuel; smoke-form vessel-walker (force; passenger trauma) reaper psychopomp duty; self-manifest (no meatsuit). claim / ferry Kind vs Mantle path celestial_kind is ontology (angel spirit vs corrupted soul); Mantle path is the chargen kit (Grace vs Corruption). is_angel / is_demon read kind. Rank (ordinary angel vs archangel) and allegiance (host / fallen / infernal) sit beside kind -- fallen angels are not demons. Lucifer is a fallen archangel, not a Prince. Princes stay kind=demon. Flesh-demons from Buffy / Old Ones are Cosmic Eldritch, not Celestial Demons. Needs (Mantle vs meatsuit) Angel, Demon, and Reaper do not run mortal town loops (sleep, wash, boredom, fear hide). Your fuel tank *is* hunger and thirst on needs. Vessel-walkers also feel vessel strain while embodied -- ease it at Heaven / Hell / a Host desk (help needs). When an Angel or Demon leaves an alive vessel, that mortal runs ordinary food, sleep, and fear again until you return (help vessel). See also: help needs | help vessel | help fuel | help angel