angel -- the grace economy (Celestial Mantle) You are a light-spirit in a vessel. Grace fills your tank on score -- draw it with devote (more on consecrated ground), a quiet chapel drip, and a stronger restore while you stand in Heaven. Empty Grace reads as pressure on needs -- mortal meals will not help. While you ride the meatsuit you skip mortal sleep, wash, boredom, and fear hide; vessel strain climbs instead until you rest at Heaven or a chapel How you play 1. devote spend stamina to draw grace 2. grace status: fuel, form, ground, sight gate 3. heal [name] spend grace to restore HP (self or ally) 4. discern vessel / possession sight (Novice+) 4b. look Limited Cosmic Awareness flags what someone is and how strong they feel (auto at angel rank) 5. shove mid-fight grace shove (instant signature vs mortals / Mantles) 6. banish cast a Demon toward Hell, alive (Adept+) 7. smite finishing blast on a Demon, no corpse (Adept+; alias fry) 7b. snap named archangel rank only -- tier-gap obliteration (help snap) 8. teleport grace travel: home / prayer / chapel (Adept+) 9. form grace-flare manifest 10. possess leave or return to a vessel (bare toggles) 11. growblade temper your soul-bound angel blade (Grigori+) 12. vigil Choir Vigil -- Grace fuel + FOC/POW/PRE train + rare Grace Mastery Top stats lean FOC / POW / PRE. (help needs / help vessel). Homesickness still pulls you home (help heaven). Learn grace for the Angel Discipline. Top stats lean FOC / POW / PRE. Lethal kills against qualifying monster prey (and a smaller thread when you finish a Demon) return a modest grace refill -- completion of the smite, not soul theft. Stealing grace from a Host still uses absorbgrace when they are badly hurt or an untethered spirit (help absorbgrace). Good to know At creation you design a mortal vessel (or designvessel once if you are a legacy Mantle) -- choose alive (Cadence life when you leave) or dead (named corpse on the floor). See help vessel. A lethal hit kicks you out of the vessel (pay fuel, then realmhome or remain) -- not the mortal revive path. Mortals pray so you can hear them and teleport to the beacon (help pray). Offline Angel Echoes may answer heeded prayers on their own. Homesickness pulls toward Heaven (help heaven). Gods share heal / discern / banish / teleport through Sacred Rites (help god). Mid-fight grace shove is Angel-only (help shove). Against evil monster NPCs at your Tier or below, Cadence Angels and your mid-fight signature use palm smite instead -- grace erases vampires, ghouls, and nest trash the way the show does (not Demons; those stay on smite exile -- help smite). At Tier 2 you become Grigori -- optional unique light hues at Gate of Radiance (help grigori). Rank keeps climbing Limited Cosmic Awareness (ontology) Auto-granted when you are a Host angel -- not an Edge pick. On look or examine of someone else, you get one plain line naming what they roughly are in supernatural terms (demon, angel, prophet-touched, mortal, and so on) plus whether they feel stronger, weaker, or comparable to you. Not true omniscience -- bounded sense only. Archangels supersede this with Cosmic Awareness (help archangelpowers). with Tier: Seraph at 3, High Seraph at 4 (ordinary Host grind -- not Michael/Lucifer roster).