Help · help path

path

Same text as in-game help path.

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path -- show or pick your Path / Background / mortal cover

Your Path is who you are day to day under your Origin -- Soldier, Witch, Vampire, Angel, and the rest. Bare path shows what you already carry.
Humans are always mortals. A Background is mortal + trade (Detective, Hunter, …) -- mortal is plain townsfolk with no trade kit yet, and you can still pick a real Background later with path <id>. Every other Background locks in.

How you play
  1. path                   see your Path (and mortal cover, if any)
  2. path <id>              Humans: choose a Background (Mortal is still open later)
  3. path background        list mortal covers (Awakened Origins)
  4. path background <id>   add or change your cover (30 game-day cooldown once a cover is set; old trade schools fade)
  5. help <your Path>       open that hub for verbs and fuel
  6. help paths             full catalog of every Origin and Path

A different kind of character?
  Awakened Origins (Monster, Celestial, Divine, Mutant, Cosmic, Constructed) keep their Lineage, Mantle, Faith God kit, Bloodline, Strain, Tether, or Core on Path. They may also wear a mortal cover -- a Mundane
  Background kit (detective, witch, soldier, …) -- with path background
  <id>. That cover does not replace your nature: fuel, guise, and Grace still follow your true Origin. Hunter and Slayer are never offered as covers. Celestials cannot take Prophet (that office stays mortal).
  Slayer stays off the Human menu too -- staff / rare roll only (help slayer).

Awakened mortal cover is not a costume rack: after your first cover, you wait thirty game-days before swapping again, and Discipline ranks tied to the old trade drop when you do (help disciplines).

See also: help paths | help origins | help human | help monster