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human

Same text as in-game help human.

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human -- mortal play (Spirit, Backgrounds, Mutation Pool)

No fangs, no wings, no patron waiting in your blood. In Lebanon, staying human is either the bravest thing you can do or the last mistake you make.

How you play
  1. path <id> -- pick a Background (detective, hunter, witch, soldier, …). mortal is plain townsfolk with no trade kit; you can still upgrade to a real Background later. Every other Background locks in.
  2. blend / unblend -- hide or show your trade on who (score and look stay truthful).
  3. spirit -- check your Spirit meter (willpower -- help spirit pool).
  4. commit -- dig in for a short combat edge (spends Spirit).
  5. settle -- ease off so Spirit can refill.
  6. Use your Background verbs -- help detective, help prophet, help witch, …
  7. nervework -- refill Spirit faster in matching rooms (lab, chapel, …).
  8. train / spar -- climb primaries and Mastery (Humans climb a little softer).

You are a mortal in a supernatural world. Every Human is a mortal first -- a Background (Detective, Hunter, Witch, …) is mortal + trade, not a separate species. Your edge is will, craft, and kit -- not a Hunger guise or a Mantle repair loop.

Spirit is willpower. If Spirit empties while you are Committed, you Collapse -- forced Steady, plus a short Focus/Power wound that fades. Novice Background verbs work in Steady; deeper Adept+ rites need Committed. focus is an old alias for commit / settle. Surviving a huge supernatural hit can graft a Mutation Pool change.

See also: help commit | help spirit pool | help paths | help blend