origins -- what kind of person you are Soldier, priest, monster, machine, god -- Lebanon is full of people who used to be something else. Your Origin is which kind of something-else you are; your Path is what that looks like day to day. How you play 1. At chargen: mortal or Awakened, then Background or Path (set once) 2. Shape your look, then starting clothes (skip = road casual; help clothing) 3. Humans: home state on your ID (skip = Kansas), then a registration address 4. Mutant, Constructed, and Alien are not Awakened picks at create (help paths) 5. Awakened Monster / Celestial: optional mortal cover (or Skip) 6. Optional: seed personality traits + traveler reach (help personality) 7. path see what you have; Humans pick path <id> once 8. path background Monster / Celestial: list or set a mortal cover 9. help paths browse every live Origin and Path in the catalog 10. help <your Path> open that hub (vampire, hunter, angel, …) 11. train / spar grow body stats (help training) 12. learn <id> open Disciplines you qualify for Second character? account characters lists alts; create opens chargen again. help paths and help <your Path> compare Origins before you pick. More detail: help origins more See also: help origins more | help paths | help newbie | help human