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origins

Same text as in-game help origins.

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origins -- what kind of person you are

Soldier, priest, monster, machine, god -- Lebanon is full of people who used to be something else. Your Origin is which kind of something-else you are; your Path is what that looks like day to day.

How you play
  1. At chargen: mortal or Awakened, then Background or Path (set once)
  2. Shape your look, then starting clothes (skip = road casual; help clothing)
  3. Humans: home state on your ID (skip = Kansas), then a registration address
  4. Mutant, Constructed, and Alien are not Awakened picks at create (help paths)
  5. Awakened Monster / Celestial: optional mortal cover (or Skip)
  6. Optional: seed personality traits + traveler reach (help personality)
  7. path                 see what you have; Humans pick path <id> once
  8. path background      Monster / Celestial: list or set a mortal cover
  9. help paths           browse every live Origin and Path in the catalog
  10. help <your Path>     open that hub (vampire, hunter, angel, …)
  11. train / spar         grow body stats (help training)
  12. learn <id>           open Disciplines you qualify for

Second character? account characters lists alts; create opens chargen again. help paths and help <your Path> compare Origins before you pick.

More detail: help origins more

See also: help origins more | help paths | help newbie | help human