reaper -- field psychopomps who ferry the dead
Reapers are a Celestial Mantle you can pick at chargen (Awakened Nature).
They are the Natural Order's **field workers** -- claim, ferry, Dock duty -- not the singular Office of Death and not Horsemen of the Apocalypse.
They self-manifest -- no mortal vessel design, no possess/discorporate kit
How you play (as a soul)
1. Die and linger -- revive still works for about a minute
2. Await a Reaper -- they appear at your body (Reaper Radio)
3. Claim locks it -- living friends can no longer revive you
4. Ferry -- you arrive at Heaven, Hell, or Purgatory
5. Check in -- Lumen / Sift / Porter restore you
How you play (as a Reaper)
1. claim -- list waiting souls, or claim <name> (one open job at a time)
2. ferry -- deliver your claimed soul (escort is an alias for ferry)
3. spiritescort on|off -- opt-in escort adventure with a claimed player spirit; pauses the failsafe clock while you are both online together; extra Mantle duty while adventuring and banked Growth for the spirit on check-in
4. reap <name> -- cut a strictly weaker living thread (instant on Earth; in spirit realms only at 35% HP or less)
5. teleport -- Adept+ Psychopomp Mantle-travel (~15 fuel): afterlife hubs, death beacons, dying rooms
6. realmhome -- whole-form hop to Reaper Dock (Purgatory home)
7. reveal / conceal -- drop or raise the Mantle veil among the living (not Magic veil)
Top stats lean FOC / PRE / RES.
How you play
1. Read help reaper for the verb card (claim, ferry, radio)
2. This page lists ranks, Mantle mend, and ridereaper detail
8. ridereaper <reaper> -- anyone co-located may ride a Reaper-path character to their next destination (spirits and stranded afterlife flesh). Demons still use bare ridereaper for Fog-Reaper hops (help demon travel)
(they are not a class of angel). When a linger window ends, they are called to the body instead of a silent light-pull. Offline player Reaper Echoes keep working the queue; cast (Tessa) and Dock roster (Thresh) fill gaps when no free player Reaper is Cadence-eligible. Online active Reapers type claim / ferry themselves.
Score ranks (flavor): Reaper → Collector → High Reaper → Keeper of the Order. Keeper of the Order is the top field band -- still answers to Death's office, not the office itself. Psychopomp remains the Discipline name for claim / ferry rites (help psychopomp).
Fuel mirrors hunger/thirst (mortal meals do nothing); duty claim/ferry is the main charge, with a light drip while resting at Reaper Dock.
Mantle mend: veiled knit on Earth is slow; afterlife desks (Reaper Dock, Porter Waystation, Ledger, Heaven / Hell gates) knit faster; claim, ferry, and open-job duty beats mend you on the road. A successful reap that leaves no soul to claim (pit prey, world monsters) knits like claim-mend -- even mid-fight. rest / sleep still work for RP and dream hooks -- real recovery is the Mantle and the Dock (help wounds).
The Mantle Path lets you work the job; the Psychopomp Discipline is the rites themselves (claim / ferry). If you somehow lose the Mantle but keep
Psychopomp, the skills stay on your sheet -- you just cannot use them until you hold Reaper again (see 'help psychopomp').
The Colt: field Reapers are not God-tier immune. Stay veiled on duty (help veil) so ordinary attacks cannot cross the layer. Office of Death / Horsemen stay on the Colt immune list (help colt). Death's walking stick is ordinary wood in anyone else's hand (help walking stick).
Keeper of the Order (tier 4 field band)
expedite <name> -- flag a waiting soul as priority on Reaper Radio; Cadence answers before ordinary queue noise. You cannot expedite an online player's open claim.
Acting Death cover (future office jams) uses the same gate when staff flag you.
Mantle veil
Living Reapers walk unseen to ordinary eyes by default. You appear only to:
- other Reapers and staff GMs
- spirit-sight (Attunement / Spirit Magic / Expert+ radiant Angels)
- astral watchers (death spirits, vessel-free Mantle walks)
- the dying -- illness, death curse, or HP at 5% or less
reveal drops the veil so mortals can see you; conceal raises it again. Room watchers who could already perceive you get a short broadcast; others stay unaware.
Leave/arrive, Cadence narrate, look lists, and who honor the same gate.
Who lists omit you unless the viewer can pierce the veil.
On-duty Cadence ferry stays veiled -- only explicit communicate-manifest should drop it.
Mantle-travel
Adept+ Psychopomp (rank 1+) may teleport between Reaper Dock, Heaven Gate, Hell Vestibule, Porter Waystation, open Reaper Radio beacons, and rooms marked [DYING] (linger spirits or living at 5% HP). Costs ~15 fuel; plane seals still gate hops. Reapers are not vessel-walkers -- the whole Mantle moves.
Reap
Psychopomp touch, not a combat swing. Not snap -- Archangels and revealed Chuck the Author use snap for tier-gap obliteration (help snap); Faith Gods and Reapers use judgment / reap instead.
The target must be co-located and strictly weaker by total power (equals refuse). Essential fixtures and offline Echoes refuse. Immortal natures do not soft-save to incap -- Death's cut is a proper kill. When the drop leaves a claimable spirit, you auto-claim them (one open job -- finish ferry first). When there is no soul to walk (monster prey, dust, or a cut that skips the queue), the Mantle still knits you like claim-mend -- ready again after a short cooldown.
On Earth the Mantle may cut any weaker living thread. In Heaven, Hell, Purgatory, the Bottomless Pit, and the Ashen Marches, show lore applies: reap only finishes bodies already at 35% HP or less -- Reapers collect the dying, they do not slaughter the healthy.
Duty growth
While you hold an open claim (walk, talk, stroll, or waiting to ferry), the Mantle slowly banks training and growth -- the same tank gym train feeds. Hits are capped per soul so lingering forever does not farm.
With spiritescort on and both online together, duty rolls run hotter and Growth from those beats banks on the passenger until they check in to their body.
Softcap characters (already at this Tier's training ceiling -- help training) bank a chunkier growth step than a gym drip, because reaping is a slower gig. Offline Echoes still soak at a reduced rate.
Failsafe light deliveries do not pay extra; the soak already ran (or not) while the job was open. Your score tracks souls ferried (lifetime).