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veil

Same text as in-game help veil.

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veil -- Earth metaphysical layer (second sight)

The Veil is the thin layer on top of Prime Earth. Death spirits, faded
Ghosts, veiled Reapers, and vessel-free Mantle walks share the same rooms as the living -- but ordinary bodies cannot trade generic verbs across the layer without kit verbs.

How you play
  pierceveil -- open second sight -- Veil occupants show as [Veil] in look.
  veiloff -- drop pierce-veil sight.
  manifest / fade     Ghost steps between Veil and Prime (help ghost)
  conceal / reveal    Reaper Mantle veil (help reaper)

Ghost gear on the floor (faded copies a spirit leaves behind) sits on the Veil too. Ordinary living eyes skip it; pierce sight, high Attunement, Spirit Magic, Ghosts, and staff still see it tagged [Veil]. You cannot pocket that gear unless you are a Ghost (or otherwise on the Veil).

Who may pierce
  Spirit Magic casters, high Attunement, Expert+ radiant Angels/Gods, dying observers, astral walkers (faded Ghosts, spirits), peer Reapers, and staff.

Cross-layer fights
  attack and ordinary targeting refuse across the Veil. Use spirit kit verbs instead (help removals, help ghost, help reaper).

Not the same as
  cast veil -- Magic Warding Master hide from Host/Hell notice (help cast-veil).

See also: help ghost | help reaper | help removals | help stealth