veil -- Earth metaphysical layer (second sight) The Veil is the thin layer on top of Prime Earth. Death spirits, faded Ghosts, veiled Reapers, and vessel-free Mantle walks share the same rooms as the living -- but ordinary bodies cannot trade generic verbs across the layer without kit verbs. How you play pierceveil -- open second sight -- Veil occupants show as [Veil] in look. veiloff -- drop pierce-veil sight. manifest / fade Ghost steps between Veil and Prime (help ghost) conceal / reveal Reaper Mantle veil (help reaper) Ghost gear on the floor (faded copies a spirit leaves behind) sits on the Veil too. Ordinary living eyes skip it; pierce sight, high Attunement, Spirit Magic, Ghosts, and staff still see it tagged [Veil]. You cannot pocket that gear unless you are a Ghost (or otherwise on the Veil). Who may pierce Spirit Magic casters, high Attunement, Expert+ radiant Angels/Gods, dying observers, astral walkers (faded Ghosts, spirits), peer Reapers, and staff. Cross-layer fights attack and ordinary targeting refuse across the Veil. Use spirit kit verbs instead (help removals, help ghost, help reaper). Not the same as cast veil -- Magic Warding Master hide from Host/Hell notice (help cast-veil). See also: help ghost | help reaper | help removals | help stealth