colt -- Samuel Colt's revolver
The legendary 1835 revolver that can kill almost anything in creation.
Thirteen original bullets matter as **world scarcity** -- rare loot and pit drops -- not how many rounds fit in the cylinder at once. The gun holds **five** chambered rounds. Every landed shot spends one. Misses and dodges do not.
How you play
1. equip the Colt (or find it already in hand)
2. fight as normal -- a hit or critical with ammo left is a proper kill
against anything not on the immune list
3. load -- seat one round at a time when the cylinder runs dry
4. reload -- top up any firearm (revolvers too); see help reload
5. In the endless Purgatory pit, original rounds can drop only if you
already carry the Colt
Immune (the bullet will not finish them -- they flinch instead)
- God Mantle
- Office of Death / Horsemen of the Apocalypse (singular Natural Order seats -- not every field Reaper). A Horsemen ring in a pocket does not grant this.
- Leviathans
- Archangels and Fallen Archangels (apex Host / Infernal titles)
- Empty / Amara / Eve -- not playable yet; reserved
Field Reapers (Tessa-class) are not on that list. Veiled Reapers still cannot be shot across the Veil (help veil). Showing without a salt/iron anchor can still mist out of a finishing shot later -- for now, a revealed Reaper can take a Colt finish like other middle management.
An empty Colt dry-fires at range and will not special-kill. At close range you can still pistol-whip while you load.
See also: help reload | help incap | help combat | help equip