Usage: command How you play 1. help doctrine — read this page 2. doctrine when your sheet and room gates match the blurb below 3. doctrine -- what you are the god of (portfolio) doctrine -- what you are the god of (portfolio) Doctrine is your Aspect as a God -- your belief portfolio. score labels it Doctrine. Pick one: protection miracle kind: ward -- shield / rescue; steadier flock on consecrated ground vengeance miracle kind: smite -- judgment / retribution; hotter Acts, sharper neglect hearth miracle kind: shelter -- heal / sustain; minister and relics stick harder harvest miracle kind: tithe -- first-fruits / famine cult; tribute Acts bite harder when flock starves miracle alone uses your Doctrine's default kind. Typed miracles (miracle ward, miracle smite, …) only work if they match. Without a Doctrine, miracle refuses and points you here. Public miracles can contest rival Gods' flocks when they (or their worshippers) share the room -- small capped steal, never a Growth farm. congregation shows your portfolio biases. Combat judgment <target> works for any Doctrine (help judgment). That is separate from miracle smite (Vengeance social Act). Kind (pagan / folk / nature / bloodrite / covenant / signal) is orthogonal -- chosen at chargen (or choosekind <kind> once for legacy Gods) with its own kit verbs (help godkind), not Doctrine Acts. founddomain opens your demesne and mirrors that Kind; it does not change Kind. Cosmic Favor (help favor) is a different Origin: you serve a tether; you are not this portfolio. See also: help god | help miracle | help congregation | help favor