Help · help doctrine

doctrine

Same text as in-game help doctrine.

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Usage: command

How you play
  1. help doctrine — read this page
  2. doctrine when your sheet and room gates match the blurb below
  3. doctrine -- what you are the god of (portfolio)

doctrine -- what you are the god of (portfolio)
Doctrine is your Aspect as a God -- your belief portfolio. score labels it Doctrine. Pick one:
  protection   miracle kind: ward     -- shield / rescue; steadier flock on consecrated ground
  vengeance    miracle kind: smite    -- judgment / retribution; hotter Acts, sharper neglect
  hearth       miracle kind: shelter  -- heal / sustain; minister and relics stick harder
  harvest      miracle kind: tithe    -- first-fruits / famine cult; tribute Acts bite harder when flock starves
miracle alone uses your Doctrine's default kind. Typed miracles
(miracle ward, miracle smite, …) only work if they match. Without a Doctrine, miracle refuses and points you here.
Public miracles can contest rival Gods' flocks when they (or their worshippers) share the room -- small capped steal, never a Growth farm.
congregation shows your portfolio biases.
Combat judgment <target> works for any Doctrine (help judgment). That is separate from miracle smite (Vengeance social Act).
Kind (pagan / folk / nature / bloodrite / covenant / signal) is orthogonal -- chosen at chargen (or choosekind <kind> once for legacy Gods) with its own kit verbs (help godkind), not Doctrine Acts. founddomain opens your demesne and mirrors that Kind; it does not change Kind.
Cosmic Favor (help favor) is a different Origin: you serve a tether; you are not this portfolio.

See also: help god | help miracle | help congregation | help favor