godkind -- Kind utility kit (after chargen)
Doctrine is how you act (protection / vengeance / hearth / harvest).
Kind is what hunters exploit -- pagan, folk, nature, bloodrite, covenant, or signal chosen at chargen (mirrored on your demesne when you founddomain). Each Kind ships
a small kit: one social verb, one demesne tool, and one soft combat verb.
Doctrine miracle and judgment stay separate.
How you play
1. Pick Kind at chargen new Gods (help origins)
choosekind <kind> legacy Gods created before chargen Kind
2. founddomain at throne hub open demesne (help domain)
3. domain see kit verbs + crossroads portal bonus
4. Pagan kit edict | temple | awe <target>
Folk kit wayside | crossroads | crossroads pact | localmyth <target>
Nature kit harvest | harvest <target> | wildgrow | rootbind <target>
Bloodrite kit offering self | offering <downed foe> | altar | bloodmark <target> | consume tithe
Covenant kit ordain [vigil|tithe|fast] | hallow | kneel <target>
Signal kit signal | mesh | static <target>
signal blackout [parish] parish cell kill (smartphones dead; flips spotty)
signal blackout off lift blackout in room or parish
5. Costs Faith + short cooldown; plain [KIND] tags on output.
Venue (Faith Fuel gate)
Full potency in your demesne rooms (no extra Faith cost).
Social and combat verbs cost moderate Faith at your consecrated chapel or throne hub, and heavy Faith elsewhere in the wild.
Demesne cell-stamp tools (temple, crossroads, altar, wildgrow, hallow) only inside your demesne.
Creation (demesne vs Prime Earth)
Demesne (inside your ground): forge <recipe> spawns Kind guardians; stock <recipe> leaves Kind gear in the room. Costs Faith + Dominion.
Prime Earth (not pockets): bless / curse manipulate what already exists -- no spawn-from-nothing. Heavy Faith burn; worshipper or flock conduit in the room halves Faith and doubles duration (Option C).
Pagan forge marble_golem | stock aegis_armor | bless (wielded weapon)
Folk forge shadow_hound | stock cursed_coins | curse (room exits)
Nature forge woodland_effigy | stock blood_briar_wraps | bless [ally]
Bloodrite forge gore_familiar | stock obsidian_dagger | curse <med kit>
Covenant forge oath_warden | stock sanctified_chain | bless [ally] | curse (wielded weapon)
Temple and demesne traits (Kind at chargen)
Each Kind buffs your consecrated Earth chapel and shapes your demesne grid.
Pagan chapel: [EMPOWERED_AURA] on mortal worshippers (+PRE/POW).
Pagan demesne: [OMNISCIENT_GAZE] for you (movement + speech in demesne; domain gaze off to mute); intruders [OPPRESSED] (-Momentum).
Folk chapel: Whisper Network pings when hunters investigate/cast/ignite in your zone while you stand in chapel.
Folk demesne: [SPATIAL_WARP] scrambles intruder navigation on weak FIN.
Nature chapel: [EARTH_BOUND] allies heal faster offline; blocks EMF reads.
Nature demesne: [OVERGROWN] transition damage; flee/disengage FIN x3 harder.
Bloodrite chapel: kills bank blood_points (cap 500); consume tithe to heal.
Bloodrite demesne: [DIMENSIONAL_LOCK] -- no teleport/realmhome escape.
Covenant chapel: [SANCTIFIED_AURA] on mortal worshippers (+PRE/RES).
Covenant demesne: [SANCTIFIED_GAZE] for you; intruders [LAWBOUND] (-Momentum).
Signal chapel: [SIGNAL_PRESENCE] on mortal worshippers (open channel).
Signal demesne: [MESH_GAZE] for you; intruders [SIGNAL_STATIC] (-Momentum).
Signal blackout: ``signal blackout`` stamps cell dead in your room; ``signal blackout parish`` hits the whole settlement zone. Smartphones need a Signal god present for lifeline bars. ``mesh listen`` is not live in v1.