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domain

Same text as in-game help domain.

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domain -- God-authored wilderness pocket on your throned plane

A demesne is a macro+micro wilderness grid hung off the plane where you hold a throne (not a mere seat). One demesne per God. Guests arrive by invite and a timed portal at your throne hub -- not a public overland mouth.

How you play
  1. Reach Tier 3 Rank       demesne kit unlocks (help training)
  2. Parish + throne loop    minister / miracle / worship (help god)
  3. dominion / claimseat    hold a realm throne on Heaven, Hell, …
  4. Stand at that throne hub (realm seat room)
  5. founddomain             create a 3x3 macro grid (mirrors chargen Kind)
  6. domain                  status: size, Kind, kit verbs, soft amplifiers, portal
  7. terrain here <type>       paint the macro cell where you stand
     terrain <x,y> <type>     paint one macro cell
     terrain <x1,y1> <x2,y2> <type>   paint a rectangle of macro cells
     terrain map               list painted terrain (SR-friendly table)
     describe here <text>      custom prose on your current macro cell
     beasts                    list stock bestiary packs
     beasts show <pack>        list creatures in one pack (not terrain-filtered)
     beasts <pack>             set one pack for the whole demesne
     Painted forest / mountains / plains wilds chop, mine, and forage like Earth overland (help gathering). Skin a body or carcass for leather. locate wood works inside your grid.
  8. domain gaze on|off        mute owner movement/speech pings (Pagan/Covenant)
     domain jump <x,y>         snap to a macro cell center (owner only)

How you play (continued)
  9. invite <name>           guest list (standing invite)
     portal                  at throne hub: open ~20 min ingress
     uninvite <name>         revoke guest
 10. Guests at throne hub    enter demesne  (while portal is open)
 11. expanddomain            grow macro when throne hold time unlocks tiers
 12. reclaimdomain           after throne loss seals you out, reclaim throne then reopen (work + Kind are never deleted)
 13. creature copy <id>      author a custom creature (help creatures)
 14. mountpocket <x,y> <hub_room_key> [span_x,span_y] [enter_as,...] Mount a city zone's hub room as a settlement pocket on one macro cell (not the reserved ingress-hub cell). Run tools/retrofit_zone_layout.py on the zone first for footprint (span) advice; expanddomain first if the macro grid is too small.
     unmountpocket <x,y>      remove a mounted pocket
 15. create                   list realm town templates + Realm Mana costs
     create town <template> [name]   weave a starter town at your macro cell
     create district <template> at <x,y> [name]   anchor at explicit macro
     create shape room <type> [dir]   add street or nest (Realm Mana)
     create weave sewer|gate|shrine   stamp a feature (Realm Mana)
     create dissolve district <x,y>   remove a town (partial mana refund)

When you found the demesne you mirror your locked God Kind (from chargen or choosekind) on demesne meta (pagan, folk, nature, bloodrite, covenant, or signal). Kind chooses which soft binds and traps scale harder against you on that ground -- host plane and painted terrain amplify matching restraint families. Permanent god-slaying stays rare and is not live yet; realm death still binds you into the demesne for a day (help death).

Ground streets at z=0 paint the macro map; underground and upper floors do not. Realm Mana regens faster inside your demesne.