creatures -- author custom creatures for your demesne only
Custom creatures are demesne-scoped: stored with your demesne (not the shared git bestiary), and only ever spawn on your own ground. You pick a manifestation archetype (a fixed mechanical stamp), never a free Origin or Path -- this is not chargen.
How you play
1. creature copy <archetype> author one (24 cap); note the new id
2. creature name <id> <text> set the display name
creature desc <id> <text> set the look text
3. creature mold <id> tier <n> set strength band (0 up to one below your Tier, never above Tier 4)
creature mold <id> stat <STAT> <lo> <hi> tune one primary's range (capped to the creature's tier band and below your own stats)
creature mold <id> statmode fixed|roll anchor stats: roll once and keep, or reroll each respawn (wilderness spawns always roll)
4. creatures list what you have authored + caps
creatures place|unplace|... same subcommands as creature below
creature show <id> full stat block for one
5. creature blend on|off wilderness cells: custom-only, or mixed with your stock beasts pack
6. creature place <id> here anchor where you stand (micro cell)
creature place here <id> same -- stand on the spot first
creature place <id> <macro_x,macro_y> macro cell center (5,5 micro)
creature place <id> <mx,my>/<ux,uy> exact macro + micro foot spot
creature guard <id> stay|nest|free stay put, wander its home cell, or roam the whole demesne
creature unplace <id> pull it back out
7. Killed anchors return after a short delay; a fixed anchor keeps its rolled stats, a rolling one rerolls. Remolding tier/stats on a placed creature needs unplace + place again to take effect on the anchor.
8. creature remove <id> delete it (auto-unplaces first)
Manifestation archetypes
feral_beast prey, quadruped lean
blood_feeder prey + typed blood, bite economy only
spirit_shade no_blood, ethereal lean
domain_sentinel humanoid; mold spar_only for a non-lethal warden
corrupt_seed prey + corruptible (Demon corruption floor)
mortal_echo reads as human; mortal prose only