miracle -- a public Act shaped by your Doctrine God Mantle only. Needs a Doctrine (help doctrine). Costs fuel (net spend; witness repay is capped). The room sees it; witnesses return some faith. True form amplifies the Act. Resets neglect. Cooldown between Acts -- miracles do not grant Growth. How you play 1. miracle -- your Doctrine's default kind miracle ward -- Protection only miracle smite -- Vengeance only (social Act -- not combat judgment) 2. miracle shelter -- Hearth only miracle tithe -- Harvest only In a fight, use judgment <target> instead (help judgment). Wrong kind for your Doctrine is refused. See also: help doctrine | help god | help judgment