dreamwalker -- Cosmic Tether (Dream plane native) You are a somnic native of the Spirit Dream plane -- not a mortal tourist, not a Djinn mirage, not Void Slumber. Home is the Threshold of Sleep and The Dreaming meadow (`plane: dream`). Prime Earth is a strained posting you visit; it is not where you belong. New Dreamwalkers wake with Thresh's Threshold Lesson at the desk (help tutorial). How you play 1. favor status pane (Favor + Cosmic Charge) 2. commune restore meters -- best at Threshold / Lucid Pool 3. channel combat burst when Charge is ready 4. dreamwalk status while home or posted on Prime 5. earthwalk leave Dream home for Prime (need Favor 40+ and Charge 40+) 6. dreamfeed sip a sleeper's dreams for Favor (+ Charge, soft heat) 7. dreamwake return from Prime to Threshold (alias: wakeself on Prime) 8. cast dreamenter from Prime only -- half mana, no sleep gate; walk deeper strata 9. dreamshape carve a lucid pocket on the Dream plane (native) 10. dreamthread bind or cut a guest thread 11. dreamseal seal or open your pocket mouth Top stats lean FOC / FIN / RES. Cosmic fiction: you drink the dreams of sleepers for Favor. Your flesh on Prime is borrowed time -- earthwalk is how you manifest in the waking world; dreamwake is how you fold back when the tether strains. Top stats lean FOC / FIN / RES. Fuel (shared Cosmic loop -- help cosmic) Favor standing with the sleep-tide tether you serve Cosmic Charge burst energy for channel and plane walks Commune is stronger on the Dream plane (+12% Favor / +8% Charge at home). Shrine commune on Prime still works but feels thin compared to home. First Prime visit: earthwalk lands you on Lebanon Square (or your home room) until you stamp footing by walking town. dreamwake always returns to the Threshold. Manifestation: earthwalk fills a Manifest meter on Prime. It decays while you walk the waking world; at empty you snap home automatically. dreamfeed on sleepers slows the drain and restores Favor. Homesickness: long Prime postings strain the tether like other Cosmics. Critical strain warns online players; offline Echoes snap home to the Threshold of Sleep (help cosmic). Veteran Earth travelers skip the snap. Death: ordinary lethal drops use the same routing as other Cosmics on your current plane -- not Clinic fiction for cosmic reform on Element/Empty kits; Dreamwalker death on Prime follows mortal routing unless a Path hook applies. Cadence: Echo Dreamwalkers earthwalk / dreamwake through npc_do parity. Not the same as Magic dreamenter mortal Spirit Expert tourism from a waking Earth room void_touched Empty void / Black Horizon -- different plane tag slumberdepths Void-Touched procedural descent -- not Dream plane Djinn private mirage pockets while a husk sleeps on Earth Parked: Nightmare Verge combat depth (help dream).