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dreamwalker

Same text as in-game help dreamwalker.

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dreamwalker -- Cosmic Tether (Dream plane native)

You are a somnic native of the Spirit Dream plane -- not a mortal tourist, not a Djinn mirage, not Void Slumber. Home is the Threshold of Sleep and The Dreaming meadow (`plane: dream`). Prime Earth is a strained posting you visit; it is not where you belong.

New Dreamwalkers wake with Thresh's Threshold Lesson at the desk (help tutorial).

How you play
  1. favor             status pane (Favor + Cosmic Charge)
  2. commune           restore meters -- best at Threshold / Lucid Pool
  3. channel           combat burst when Charge is ready
  4. dreamwalk         status while home or posted on Prime
  5. earthwalk         leave Dream home for Prime (need Favor 40+ and Charge 40+)
  6. dreamfeed         sip a sleeper's dreams for Favor (+ Charge, soft heat)
  7. dreamwake         return from Prime to Threshold (alias: wakeself on Prime)
  8. cast dreamenter   from Prime only -- half mana, no sleep gate; walk deeper strata
  9. dreamshape          carve a lucid pocket on the Dream plane (native)
 10. dreamthread         bind or cut a guest thread
 11. dreamseal           seal or open your pocket mouth

Top stats lean FOC / FIN / RES.

Cosmic fiction: you drink the dreams of sleepers for Favor. Your flesh on Prime is borrowed time -- earthwalk is how you manifest in the waking world; dreamwake is how you fold back when the tether strains.

Top stats lean FOC / FIN / RES.

Fuel (shared Cosmic loop -- help cosmic)
  Favor           standing with the sleep-tide tether you serve
  Cosmic Charge   burst energy for channel and plane walks

Commune is stronger on the Dream plane (+12% Favor / +8% Charge at home).
Shrine commune on Prime still works but feels thin compared to home.

First Prime visit: earthwalk lands you on Lebanon Square (or your home room) until you stamp footing by walking town. dreamwake always returns to the Threshold.

Manifestation: earthwalk fills a Manifest meter on Prime. It decays while you walk the waking world; at empty you snap home automatically. dreamfeed on sleepers slows the drain and restores Favor.

Homesickness: long Prime postings strain the tether like other Cosmics.
Critical strain warns online players; offline Echoes snap home to the Threshold of Sleep (help cosmic). Veteran Earth travelers skip the snap.

Death: ordinary lethal drops use the same routing as other Cosmics on your current plane -- not Clinic fiction for cosmic reform on Element/Empty kits;
Dreamwalker death on Prime follows mortal routing unless a Path hook applies.

Cadence: Echo Dreamwalkers earthwalk / dreamwake through npc_do parity.

Not the same as
  Magic dreamenter     mortal Spirit Expert tourism from a waking Earth room
  void_touched         Empty void / Black Horizon -- different plane tag
  slumberdepths        Void-Touched procedural descent -- not Dream plane
  Djinn                private mirage pockets while a husk sleeps on Earth

Parked: Nightmare Verge combat depth (help dream).