Help · help occultist

occultist

Same text as in-game help occultist.

Play in your browser Help index

occultist -- Human Background (street ritualists)

Hellblazer-style. On the path menu. You stay mortal and bargain with what answers -- not a Celestial Demon and not Cosmic Eldritch.

How you play
  1. path occultist
  2. ritual                 Hellcraft status (or hellcraft)
  3. ritual circle          chalk a timed devil's trap
  4. ritual bind <name>     name-bind a Demon / possessed target
  5. ritual exile / bargain / scry / bloodward / sync as rank allows
  6. bloodbrand <target>    mid-fight blood sigil (instant signature strike; not cheapshot -- help bloodbrand)
  7. learn magic (optional) open Magic + Warding alongside Hellcraft
  8. train study|hold       FOC/RES at library or ritual floor (or gym)
  9. nervework              Spirit floor -- ritual / consecrated / evil_zone
 10. In scrap: ward/bloodward -> guard/block on grit -> FOC swings; bloodbrand when you need a mid-fight edge; use circle / bind / exile when the foe is the right kind

Top stats lean FOC / PRE / RES.

You are a ritualist first, not a gym build. Hellcraft rites (circle, bind, exile, scry, bloodward, bargain) are your cast kit. RES and FOC help mana, salt-line grit, and wards -- raise them with train study / train hold at a library or ritual floor (Men of Letters stacks and Ritual Chamber), or by casting real rites (ward, saltline, circle, …).
Town Gym brace still works as a mundane RES faucet if you want it.

In a fight (FOC / RES fantasy)
  You are a good fighter by prep, precision, and grit -- not by being the town boxer, the dodge blur, or the Superman punch. Focus lands swings and reads openings (accuracy, tell-read, shield pierce).
  Resonance holds the line (block, guard, salt-line vs supernatural / true-form). Ward or bloodward before the scrap; circle / saltline / sync when the room allows; bind and exile win some Demons without a slugfest. Power still hits harder, Vitality still soaks longer, Finesse still slips more -- leave those to other builds; your kit changes the fight and refuses the shove.

Optional Magi path: learn magic + Warding for Magi ward / saltline alongside Hellcraft. That is how you lean harder into spellcaster fantasy without waiting on a bigger Magic overhaul.

Top stats lean FOC / PRE / RES.

Hunt duty vs Demons and possession; Echoes prefer bind then exile
(and exile a colocated haunt spirit when Expert+). Successful exile / haunt clear tips World Tide toward good (help balance). Shared map
traps: help traps. Demon still owns deal; Angel/God own banish.
Tattoo wards: help tattoo. You do not use cheapshot -- bloodbrand is your equalizer.