occultist -- Human Background (street ritualists) Hellblazer-style. On the path menu. You stay mortal and bargain with what answers -- not a Celestial Demon and not Cosmic Eldritch. How you play 1. path occultist 2. ritual Hellcraft status (or hellcraft) 3. ritual circle chalk a timed devil's trap 4. ritual bind <name> name-bind a Demon / possessed target 5. ritual exile / bargain / scry / bloodward / sync as rank allows 6. bloodbrand <target> mid-fight blood sigil (instant signature strike; not cheapshot -- help bloodbrand) 7. learn magic (optional) open Magic + Warding alongside Hellcraft 8. train study|hold FOC/RES at library or ritual floor (or gym) 9. nervework Spirit floor -- ritual / consecrated / evil_zone 10. In scrap: ward/bloodward -> guard/block on grit -> FOC swings; bloodbrand when you need a mid-fight edge; use circle / bind / exile when the foe is the right kind Top stats lean FOC / PRE / RES. You are a ritualist first, not a gym build. Hellcraft rites (circle, bind, exile, scry, bloodward, bargain) are your cast kit. RES and FOC help mana, salt-line grit, and wards -- raise them with train study / train hold at a library or ritual floor (Men of Letters stacks and Ritual Chamber), or by casting real rites (ward, saltline, circle, …). Town Gym brace still works as a mundane RES faucet if you want it. In a fight (FOC / RES fantasy) You are a good fighter by prep, precision, and grit -- not by being the town boxer, the dodge blur, or the Superman punch. Focus lands swings and reads openings (accuracy, tell-read, shield pierce). Resonance holds the line (block, guard, salt-line vs supernatural / true-form). Ward or bloodward before the scrap; circle / saltline / sync when the room allows; bind and exile win some Demons without a slugfest. Power still hits harder, Vitality still soaks longer, Finesse still slips more -- leave those to other builds; your kit changes the fight and refuses the shove. Optional Magi path: learn magic + Warding for Magi ward / saltline alongside Hellcraft. That is how you lean harder into spellcaster fantasy without waiting on a bigger Magic overhaul. Top stats lean FOC / PRE / RES. Hunt duty vs Demons and possession; Echoes prefer bind then exile (and exile a colocated haunt spirit when Expert+). Successful exile / haunt clear tips World Tide toward good (help balance). Shared map traps: help traps. Demon still owns deal; Angel/God own banish. Tattoo wards: help tattoo. You do not use cheapshot -- bloodbrand is your equalizer.