Help · help traps

traps

Same text as in-game help traps.

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traps -- salt, iron, devil's traps, and goofer barriers

Hunter gear and Occultist chalk share the same room marks:

How you play (ward list)
  1. claim a house          your home joins the list automatically
  2. protect                stand in a room; chalk missing Demon marks (costs kit) and add it to your list
  3. salt here | iron here | trap here | goofer here  lay one mark when you only have that reagent
  4. wardlist               see which rooms you keep chalked
  5. unprotect [room]       drop a room from the list (marks stay)

When Deal hellhounds hunt you (help deal), pour goofer here (and salt here) to buy time -- the pack chews the line, it does not last forever. Occultists and Demons with pierce sight may also leash a contained hound briefly (help hellhound). Killing a hound still needs an angel blade, demon-killing knife, or The Colt, plus sight (glasses / celestial).

Cadence / your Echo (Hunter, Slayer, or Occultist) re-chalks listed rooms when salt, iron, or the devil's trap goes missing -- they restock kit first when short. Hunters (and Bobby at Singer House) also exorcise
Demon hosts held in a devil's trap in the same room or next door.
Occultist circle is a timed trap, not a permanent chalk mark.

  devil's trap   permanent map traps, or timed circle -- blocks Demon force-possess; soft-blocks Demon leave
  salt line      vessel-free Demons stumble on entry; spirits cannot cross; also slows Deal hellhounds until chewed
  iron ward      modest edge vs Demons / possessed in the room
  goofer barrier Deal hellhound block / slow (goofer dust) -- separate from the Demon protect trio

Magic casters can also pour a temporary saltline (help saltline) -- same soft-block folklore, fades on its own, no permanent chalk list.

Salt-bag kit (inventory). Permanent marks cost folklore reagents from your gear bag or inventory (Ash Garage stock):

  salt packet   -> salt line     (salt here / laysalt)
  iron scrap    -> iron ward     (iron here)
  ritual chalk  -> devil's trap  (trap here)
  ritual chalk or devil's trap paint -> trap-brand on a weakened Demon (trapbrand <target>)
  goofer dust   -> goofer barrier (goofer here) -- hellhound pursuit
  protect       -> burns one of each Demon-trio reagent you still need (salt / iron / chalk -- not goofer)

Abaddon prep (trapbrand) pins a Knight-of-Hell-or-above Demon's smoke to the meatsuit so a later decapitate contains instead of evicting. Room devil's traps alone do not count -- you must brand the host (help decapitate).

Haunt salt (no here) still traps a claimed house haunt and also burns a salt packet -- different craft (help haunts).