create -- weave realm towns inside your demesne
``create`` spawns a **new zone** from a template and mounts it as an enterable pocket on your demesne wilderness grid (``enter <name>`` / ``exit`` at the mouth). ``mountpocket`` does the same travel shape for a zone you already built and loaded with ``gm maps load``.
How you play
1. domain check Realm Mana
2. create list templates and costs
3. Stand on the anchor macro cell (wilderness micro)
4. create town <template> [name]
Examples: create town castle_bailey My Fort create town woodland_cabin My Lodge
5. From that wilderness cell: enter <name> (bare enter lists aliases)
6. Inside the zone: n/s/e/w and enter/up/down like any pocket
7. At the entry room you arrived in: exit (back to wilderness)
8. create shape room street west expand inside the zone (Realm Mana)
9. create weave sewer stamp a feature (Realm Mana)
10. create dissolve district <x,y> remove a town pocket (partial mana refund)
Costs use Realm Mana (passive regen in your demesne); founding also spends Dominion for the anchor macro cell.
Templates (v1): town_streets_sewer, dungeon_empty, castle_bailey, woodland_cabin. grove_heart and market_row are listed but stubbed.
See also: help domain | help dominion | help mountpocket