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create

Same text as in-game help create.

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create -- weave realm towns inside your demesne

``create`` spawns a **new zone** from a template and mounts it as an enterable pocket on your demesne wilderness grid (``enter <name>`` / ``exit`` at the mouth). ``mountpocket`` does the same travel shape for a zone you already built and loaded with ``gm maps load``.

How you play
  1. domain                  check Realm Mana
  2. create                  list templates and costs
  3. Stand on the anchor macro cell (wilderness micro)
  4. create town <template> [name]
     Examples: create town castle_bailey My Fort create town woodland_cabin My Lodge
  5. From that wilderness cell: enter <name>   (bare enter lists aliases)
  6. Inside the zone: n/s/e/w and enter/up/down like any pocket
  7. At the entry room you arrived in: exit   (back to wilderness)
  8. create shape room street west   expand inside the zone (Realm Mana)
  9. create weave sewer              stamp a feature (Realm Mana)
 10. create dissolve district <x,y>  remove a town pocket (partial mana refund)

Costs use Realm Mana (passive regen in your demesne); founding also spends Dominion for the anchor macro cell.

Templates (v1): town_streets_sewer, dungeon_empty, castle_bailey, woodland_cabin. grove_heart and market_row are listed but stubbed.

See also: help domain | help dominion | help mountpocket