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autoloot

Same text as in-game help autoloot.

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autoloot -- auto-scoop kill loot in combat zones

Usage:
  autoloot on|off
  autoloot dungeon on|off
  autoloot relics on|off
  autoloot ingredients        kit-bag reagents only (turns other categories off)
  autoloot needs                lifestyle items your Origin can use (turns other categories off)
  autoloot gear                 weapons, armor, coins, strongboxes, and other combat loot (faith relics stay manual)
  autoloot smart                coins, reagents, strongboxes, and origin-filtered needs only (chargen default)
  autoloot ignore <name>        leave that item type on the floor from now on
  autoloot unignore <name>      scoop that type again
  autoloot <category> on|off   (alias: config autoloot …)

How you play
  Type help autoloot more for the full writeup.

Master switch
  autoloot off -- nothing auto-picks up anywhere (global kill-switch).
  autoloot on  -- after your kills, scoop corpse belongings, tagged floor crumbs, and sealed strongboxes in the room.

Combat zones (needs autoloot dungeon on -- default on)
  Dungeons, pit, portal instances, hunt strongholds
  Slumber Depths procedural strata (Void-Touched dreamdeeper runs)
  Wilderness nest dens
  Active house-haunt homes

Category toggles (smart default unless noted)
  weapons -- blades, guns, stakes, and other weapon-slot loot (default off)
  armor -- body armor, jewelry, and other wearables (not shields) (default off)
  shields -- raised-shield slot gear (default off)
  reagents -- gear-bag salvage, wild herbs, and hunter ammo (aliases: ingredients, kit, herbs)
  coins -- physical gold piles (may autosplit -- help autosplit)
  strongboxes -- sealed lockboxes on the floor with kill loot
  bags -- loot bags and other wearable containers (not the job kit bag) (default off)
  misc -- everything else scoopable (default off)
  needs -- food, blood, water, sleep, essence, fuel, and pit sustain your Origin can use
  relics -- faith relic Items (default off; non-Gods trade loot; Gods skip useless dupes)

When it runs
  After the kill resolves (and after autokill finishes, if you use autoloot).
  Wearables go to the finisher unless a category is off. Coins and salvage reagents may autosplit (help autosplit).
  Severed heads never auto-pick -- grab those yourself.
  Bare autoloot lists every toggle. Turn categories off to leave that loot on the corpse or floor.
  autoloot ingredients -- one-shot preset: master on, reagents on, everything else off. Kit-bag salvage stows into your worn kit bag.
  autoloot needs -- one-shot preset: master on, needs on, everything else off. Vampires scoop blood, Djinn scoop essence, Humans scoop groceries -- not each other's fuel. Gods and fuel-fed Origins skip ash rations.
  autoloot gear -- one-shot preset: master on, weapons/armor/shields/coins/strongboxes/bags/misc/reagents/needs on; faith relics stay manual. Good for Purgatory pit farming after you fence junk at a clerk or pawn.
  autoloot smart -- chargen default: coins, reagents, strongboxes, and origin-filtered needs. Weapons, armor, and junk stay on the floor.

Per-type ignore
  autoloot ignore <name> -- skip that item type on future autoloot passes. Matches catalog rows (all future drops of the same kind) or one-off floor names when there is no catalog id. Name something on the floor, a corpse, or in your inventory.
  autoloot unignore <name> -- scoop that type again.
  autoloot ignore -- list ignored types; autoloot ignore clear wipes the list.
  Manual get and loot still work -- ignore only affects autoloot.

Default: autoloot on with the smart category map (coins, reagents, strongboxes, needs). autoloot dungeon on. autoloot relics off. Type autoloot gear if you want the loud pit farm scoop.