skinwalker -- canine cousin (chargen pick, bite-turn, or house dog) At create: choose Skinwalker on the Awakened menu (or type shifter, then Skinwalker). You are a Shifter canine -- full dog at will. The moon does not drive you. Not a Werewolf. Not a motel shapeshifter. How you play (hub) 1. skinwalker status form, hunger lock, house bond 2. form full dog at will (help form) 3. instinct / stalk / maul help shifter 4. eat kibble or animal hearts -- small prey first; the bigger hunt locks the turn 5. skinwalker offer <name> willing bite in dog form (they skinwalker accept) 6. skinwalker stay bond as a house dog on a porch or yard 7. skinwalker welcome <dog> homeowner accepts a dog in the room 8. skinwalker leave end the house-dog bond 9. skinwalker roam | home Echo come-and-go vs stay-dog (yard idle, bowl sip) 10. pet follow|stay|home|yard owner commands once bonded (help pet) Diet Kibble and small-animal hearts refill Instinct. The first pig / cow / deer-class heart settles the turn -- serum plus sire blood cure dies after that. No human hearts. Dogs are never prey. Kill method Silver through the heart or decapitation -- a silver nick elsewhere only stuns. Bite-turn (maul or willing offer) 1. Canine-form maul or skinwalker offer stamps a skinwalker-turn on living Humans 2. extract blood <sire> -- tagged vial from the one who bit you 3. Buy lycanthropy serum at the bunker armory; drink it with the vial on you 4. succumb any time while infected -- no full-moon wait Dog catcher / pound: parked -- not built. See also: help shifter | help werewolf | help pet | help succumb | help form