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skinwalker

Same text as in-game help skinwalker.

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skinwalker -- canine cousin (chargen pick, bite-turn, or house dog)

At create: choose Skinwalker on the Awakened menu (or type shifter, then Skinwalker). You are a Shifter canine -- full dog at will. The moon does not drive you. Not a Werewolf. Not a motel shapeshifter.

How you play (hub)
  1. skinwalker status          form, hunger lock, house bond
  2. form                       full dog at will (help form)
  3. instinct / stalk / maul    help shifter
  4. eat kibble or animal hearts -- small prey first; the bigger hunt locks the turn
  5. skinwalker offer <name>    willing bite in dog form (they skinwalker accept)
  6. skinwalker stay            bond as a house dog on a porch or yard
  7. skinwalker welcome <dog>   homeowner accepts a dog in the room
  8. skinwalker leave           end the house-dog bond
  9. skinwalker roam | home     Echo come-and-go vs stay-dog (yard idle, bowl sip)
 10. pet follow|stay|home|yard   owner commands once bonded (help pet)

Diet
  Kibble and small-animal hearts refill Instinct. The first pig / cow / deer-class heart settles the turn -- serum plus sire blood cure dies after that. No human hearts. Dogs are never prey.

Kill method
  Silver through the heart or decapitation -- a silver nick elsewhere only stuns.

Bite-turn (maul or willing offer)
  1. Canine-form maul or skinwalker offer stamps a skinwalker-turn on living Humans
  2. extract blood <sire> -- tagged vial from the one who bit you
  3. Buy lycanthropy serum at the bunker armory; drink it with the vial on you
  4. succumb any time while infected -- no full-moon wait

Dog catcher / pound: parked -- not built.

See also: help shifter | help werewolf | help pet | help succumb | help form